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natevplas

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Everything posted by natevplas

  1. Could this be a limitation of your robot's hardware? Seems like you have just 3 strings running through the length of it. I wonder if the strings give it enough rigidity/structure, or if you'd be better off with sheathed cables similar to a bike's brakes? I think that is how a lot of the old classic special effects puppets were made, like Gremlins, etc. 3 cables might be sufficient, but in my mind 4 would make more sense and be easier to code to x/y rotations.
  2. Maybe you should be using FK in your C4D rig rather than IK. Put rotation controls on your rig at the points where your motors connect to your real robot. I watched your video and sort of understand your problem, but it would be great to see what it looks like when you actually send commands to your robot from C4D. My guess is your springs add a LOT of wiggly motion to your real robot trunk which you won't get in C4D without some dynamic springs in there. I'm not sure you need it though, if your goal is just to move the real trunk in the desired smooth way.
  3. Ever made a storyboard in Photoshop or on paper, then had to make changes? Yeah, you know what a headache it can be! Boords is a great tool for storyboarding that I've been using for a few years. It takes the pain out of the process and makes storyboarding fun. They have a free option, so no harm in checking it out! https://app.boords.com/login
  4. Ok, I just wanted to try another method, so here you go. Model your mattress just using a cube with a few subdivisions and cuts along the edges to sharpen them up. Put the mesh into a Hypernurb and get a fairly dense mesh. Drop the Hypernurb into a null with a Collision deformer. Then make your Cloner for the dimple placement and use a low-poly object instead of the high-poly button. You can get the offset/staggered effect by choosing an odd number of clones in your grid settings and adding a null under the cloner. If it's set to "Iterate," it will make your geometry appear staggered since every other is a null. Drop the cloner into the Colliders field and set it to Outside. This was pretty slow on my machine, so adjusting was a bit of a pain, but it shouldn't take too much effort to get it right. Then select your collider setup and do Current State to Object. Mattress with Collision.c4d.zip
  5. Couldn't you use Google Translate or something to translate it into English? Lol! There are many ways to approach this, as usual. I cracked open R13 (don't have 14) to make sure this will all work for you. I would start with a cube and subdivide it so you have one point per button on the top face, not including the perimeter. In other words, if you have 5 buttons across, you'll need 6 subdivisions on that axis. Make it editable, then select the inner points on the top which will become dimples for the buttons. Select your bevel tool and bevel the points so they form a square about the size you want the outer edges of your dimple to be. I turned on "Create N-gons," which might not be the "right" way to do it, but seemed to yield good results. Now is a good time to put your cube into a Hypernurb. In Polygon mode, select those inner polys you just created with the bevel, and Inner Extrude them about halfway to the center. Pull those inner-inner polys down on the Y axis to about the depth you need. You should see some nice dimples forming with your Hypernurb turned on. Not a bad idea to create a selection tag for those in case you need them later. You'll notice that the edges of your mattress are looking overly rounded. Select all 4 corner edges and bevel them (don't need subdivisions). Then loop select the top edge and bottom edge and bevel them just a bit so you still have rounded edges, but not like an inflated mattress. Now for the buttons, just make a Cloner in Grid mode with a small, short Cylinder. Set the dimensions and number on each axis to match your mattress and voila! Mattress Model v1.c4d
  6. This script is probably perfect, but you could also just copy the tag to the new object. Or better yet, make all your desired objects children of an object with the Constraint tag, then right click on the tag> Copy Tag to Children.
  7. @everfresh (the logo designer) would be rolling over in his grave if he saw this... if he was dead ;)
  8. Thanks Dan! I will have to check that out. Sounds amazing!
  9. This works! I knew there was something like that for the OM, but I couldn't remember how to do it. And, I forgot about the command under View in the Timeline that lets you hide unselected, essentially soloing your selected keys! Yay!
  10. Cool stuff! I like the dark one myself :) Weird though, that it shows 3 for me, and they have pretty non-intuitive names...
  11. I'm currently animating some rigs (not characters, but close enough) which require me to animate objects in separate hierarchies at the same time. I have my Timeline selection connected to my Object Manager selection, so I can select keyframes by clicking on the objects. It's still pretty annoying though to go and select all the objects I need every time. Is there a way to save a selection of multiple keyframes? Also, how can I easily solo those selected keyframes in the Timeline? I've been using C4D for 7-8 years and the timeline is still a nightmare to use!
  12. I also love the music, and I think the text has potential with some tweaks. I will second @Fastbee's comments about needing more attention to the modeling, textures and lighting. Your camera moves are also quite rough. Try to be more subtle with moving the camera and think about what kind of story you are trying to tell. Is the camera move helping tell that story, or is it detracting? It really helps to use camera rigs in C4D. Even something as simple as a null placed at the center of your object and your camera as a child so you can just rotate the null and the camera moves around in a circle. There's also the "target" in the camera settings, which you can drop a null in there and control where the camera is looking. The Camera Morph is also a great way to get simple, easy-to-edit moves. As for the idea of this drone, I also don't see how this would be a good idea. First of all, these types of GoPro rigs are pretty outdated at this point. Plus, you definitely don't need two of them. The company I work for does 360 footage with drones, and even back when we did use a similar GoPro rig, we just put one GoPro on top of the drone looking straight up. That way in stitching we could patch over the drone with the footage of the sky above it. It looks like you have a gimbal on the bottom rig which will stabilize those cameras, but not the top cameras. If any camera in a 360 rig moves even a millimeter differently than the other cameras, this will throw off your stitch. Your top camera(s) would become completely unusable. Finally, if I were in the market for a drone, I would not buy a 360-specific one. The camera tech is moving so fast that, unless it is modular, it would be completely obsolete within 2 years. Sorry if you feel like we're ripping you a new one, but you said you wanted honest CC! Keep trying- you will get there!
  13. Great work! I originally read this as "Castrophenia," which I stupidly assumed was the fear of being castrated, lol! I guess that would be "castrophobia." Hopefully that's some inspiration for you next project ;)
  14. First, I think you mean "sleigh" or "sled," not "sledge." :D You have a great start here! I think most advice will be somewhat subjective, but here are a couple thoughts: Try a different, more contrasting color for the outer body of the sleigh. The copper kind of clashes with the red seat. Also, I'd love to see that leather seat pop more saturated with red. The snow/frost on the body is decent, but maybe a little too evenly distributed. I imagine in real life you'd get more snow built up on the front and underside, not much on the back or the railings. The skis have very hard edges for the model and the texture mapping. Try beveling them slightly and blending those edges a bit. The lighting is not bad, but maybe could be enhanced with a little backlighting. It wouldn't hurt to cast a real shadow onto the snow rather than the PS drop shadow. FInally, the ropes are not very believable. They need some texture and bump/displacement to give them a braided look. The knots look extremely loose, like they would just fall apart. Hopefully that's all helpful! Like I said, you're doing great so far, just needs some tweaking.
  15. I totally forgot about that guy! I loved that show. Good work.
  16. Great work on the backgrounds/environments! I love the SSS on everything. This was an ambitious project!
  17. Getting my mind blown over here! Thanks for posting this!
  18. Looks like you're making progress! Good idea to have the cords be dynamic, but looks like you're getting a lot of intersections. Also, typically the blind cord would be mostly straight between slats since it is supporting the weight of each slat along the way.
  19. Yes, please do! One thing you'll want to do as well- think about how the strings will be added. I had an idea and couldn't resist trying it out, so here it is. Make a selection of one point where the hole in the slat will be. Make a separate selection for each additional hole. Then, after your sim is done and you've finished messing with the hand-done work, you can copy your geometry and delete everything but those points. Then add a Tracer and pipe them in to convert your points to splines. Blinds - Tangled v2.c4d
  20. I'm not sure that there's an "easy" way to do this, but I think a good starting point would be to make a cloner to get the perfect blinds first. Then demolish it using dynamics, specifically a Soft Body tag on the blinds and then using an object with a Collider tag to smash them. Check out this project file as a starting point. Once you're happy with the simulation result, you could make it editable and then manipulate individual slats to your liking for more randomness. Blinds - Tangled v1.c4d
  21. Cool! I love the way it moves! My main critique would be that the depth of field is way too extreme. It distracts from the rest of it. Great work overall!
  22. Wow! Especially impressed with their Xpresso setup!
  23. Maybe it's the dad in me, but I laughed too! Perfect name for it! You can at least name the script "Point Less" when you save it.
  24. This is great! Thanks @C4DS! Edit: Didn't realize there's no link to download. I'd be interested to Beta test for you if you'll send me the file!
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