So I am emitting a bunch of particles in a specific shape. They aren't moving, but I need the entire mass of particles to be spinning. Then I need modifiers to come in and begin to effect the particles, making them break off from the mass, and start doing other stuff. I know I can rotate an entire particle system, but that rotates everything regardless of what the particles are doing, so the modified particles end up orbiting the original mass. The best solution I've come up with is to use a follow surface modifier to have the particles stay with the object they are emitting from. Unfortunatley this isn't ideal because the follow surface changes their position slightly(push apart modifier creates a clean circle packing, and then follow surface kinda messes it all up) and kinda ruins the look I'm going for.
Apparently xpTransform should be able to do this? But I can't it to do anything.
Does anyone know of another solution?
Thank you!