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EAlexander

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Everything posted by EAlexander

  1. Soundstage build out for an upcoming Netflix documentary.
  2. Yes - I always do post work. Almost all images have an exposure adjustment layer to get the brightness/darkness balanced. I usually add a color balance adjustment layer as well to play with warming or cooling the image off more. Then lots of these have a Color Lookup adjustment layer (LUT) applied. The more you do it the more you know when you have to get it done in 3d and when you can do it in post. I save out everything as PSD 16bit from Cinema and sometimes I run the Camera Raw Filter, but I like to keep adjustment layers so I can keep tweaking with ease. Color grading can really push your images, so getting that into your workflow is important. I also have Magic Bullet Looks and use that sometimes. I find it's Chromatic Aberration to be superior to Photoshop. For lighting I suggest studying cinematography of film. I'm trained as a stage and opera designer and I'm married to a lighting designer, so lighting is a big part of my life all around. Take a look at Matthew Scotts' website - under lighting he shows commercial shots and setups and then diagrams the lighting - really great way to see it in action: http://mattscottvisuals.com/lighting And - as always - just make as many images as you can and put them out there in the world.
  3. Thanks - o big secrets over here. I use corona (which is awesome) and has a very nice denoiser. Most of these shots are rendered in about 6-7 minutes on a 10 core windows machine - so no magic there. I use area lights for everything and try to use lights more then HDRI whenever possible. Just gives me more control. When I have a few moments I'll post a scene file you can dig around in (though you'll need Corona). Thanks for looking and always happy to answer any questions. -evan
  4. Its there - you just have to scroll and scroll way down there. Not a lot of action in there since it is hard to find. Its the last option under the Lighting and Rendering (Native) section.
  5. 12.09 EA WATCH. Modeled in Vectorworks and rendered with Corona.
  6. Skillet design. Modeled in Cinema, rendered with Corona.
  7. Enjoying doing some product design. Here is a wine glass I'm working on. Modeled in Vectorworks and rendered with Corona for Cinema 4d.
  8. My entry for the Renderweekly Season 4: Week 1 Challenge. Design and render a kettle. Modeled in Vectorworks and rendered in Cinema with Corona.
  9. Manta Mech. Working on SubD modeling in Cinema. Rendered with Corona.
  10. Thanks, and agreed. My client picked this model for another project and it was seen from far away in the background. It's pretty low res all around. Needs a proper displacement map.
  11. More practice with Redshift. Bicycle model from CGTrader.
  12. Honestly - I think it's down to personal preference. You can do anything with any render engine if you work hard enough at it and practice. 99% of the work on my site is Corona. To say Corona is only for Archviz is an ignorant statement. Myself (and lots of others) make all kinds of things with that engine. I also use Redshift and Octane - they each have strengths and weaknesses, but in the end - it doesn't really matter. Corona is my main engine - it's so easy to use and I think it handles light better then anything else - but this is purely personal. If it works for you - enjoy it and try to master it without worrying what you are missing out on with other engines. For me, the only real weakness of Corona is Volumetrics, and for this, I use Redshift. It also has trouble previewing the materials in the viewport which is a bit of a drag, but not a showstopper.
  13. Getting up to speed with Redshift. Model by eon.
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