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EAlexander

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Everything posted by EAlexander

  1. Hi! Been a while since I've posted here. I did a big upgrade to my system, so I'm finally doing a deeper dive into Unreal and my mind is blown. Endless creativity once you get your head wrapped around the philosophies. Building in real time and rendering 1200 frames in 3 minutes is, well, unreal. Doing lots of short animations to learn the tools and create a consistent workflow. I've also never edited anything before, so cutting, editing and audio are all new areas for me to learn as well. I haven't had this much fun with 3d in years.
  2. Are the objects colored because they have a basic C4D material on them in that color or are they colored because the DISPLAY COLOR in the BASIC tab of each object is set to Custom or Layer? If display colors are set then take a look at this: If basic materials are already there, make your octane materials and holding ALT, drag your new material on top of the old material in the Material manager and it will replace the material globally.
  3. Anybody catch this - Turbosquid (owned by Shutterstock) is working on this tech: https://www.turbosquid.com/ai-3d-generator Its all marketing right now for the public, but I bet there is some money behind this.
  4. What if you link the Camera to the Sphere and move them suddenly to the side?
  5. Here's what I do: Make the disc under your geometry. Add a Cinema Sky - not a Corona sky, a Cinema sky. Add the shadow catcher material to the Disc In the Shadow catcher material, change the MODE from Backplate to Environment Drag and Drop the Cinema Sky into the Environment Field in the Shadow catcher material Make a Physical material in Corona and apply this to the sky - this drives the color of your background Add a Corona sky and set it HDRI and add your hdri image to that. Uncheck VISIBLE DIRECTLY in the corona sky (I also hide it from viewport to make things clearer. I actually have a tutorial on this HERE
  6. You'll never get it to pure white in render, when I need that, I just add it in photoshop by adding a vignette, but going white instead of black, so the image gets pure white around the edges in a subtle fade. Not in front of a computer, so guessing on the bottle issue: can you add a Corona compositing tag to the Shadow catcher geometry and hide it from Refraction? Can't remember if that's an option in that tag. Or, render with the shadow catcher geo turned off, then render with it in and composite them together in photoshop. e.
  7. Yes - I know them well. Most of my figure collection is from them - I think they have the best scans. I've tried render people and a few others, but I like these the best. I haven't used Anima as I can do most of what I want with Cloners, but I do like having systems and user data control for some of these repetitive tasks.
  8. I would kill for this in C4D. Yes, You can do it all already - I do this everyday as Concert renders are my business, but to have it all procedural and adjustable with sliders would be amazing. Great idea for a plug in. Thanks for posting.
  9. Hmmm - what makes this look is the thousands of stacked layers of thin film in the roll - I assume your model is not built this way. I would probably start with the Corona frosted glass preset and play with the settings to get the "frost" level correct. You could try adding a Clearcoat layer to get that outer sheen. Afraid I'm away from my machine so can't play with this. Hope that helps some.
  10. Nowhere is fully safe from fire, that was not the point. Having 100 backups of anything in one room is only as safe as that physical room is. It doesn't have to be cloud storage: having a hard drive at your parents house or a safe deposit box works too, but harder to update.
  11. Redundant raid storage isn't bulletproof if all your files are in one physical location I. E. Fire. Theft, pipe brakes over your desk, etc. You need an off site backup as well to be truly safe. I have a sys raid box for old project storage, but it's backed up with Backblaze as well. Sorry, off topic, but wanted to point that out.
  12. Wow - haven't posted here in forever! Can't believe it's been 8 months. What a crazy spring it's been. Hope everyone is well. Here is my entry into the Pixel Lab Jaguar material contest. I managed to squeeze this in between other jobs last March. Corona for Cinema.
  13. I know it sounds lame, but the functionality of the S key for finding meshes in viewport or object manager is often overlooked and saves me so much time every hour of every day.
  14. Have you tried checking the Normal direction? Select all the polygons while in Polygon mode and they should all be yellow. Any blue ones are reversed: right click on them and choose Reverse Normal or you can try Align Normals. Not sure if that's the problem, but that's the first thing I'd look at.
  15. I haven't played with this yet, but your examples look great! Need more hours in the day to experiment and learn. Nice work!
  16. No worries. Just wanted you to know something had changed. Take whatever time you need. Thank you!
  17. @Igor FYI: I'm not sure what changed, but as of today (Jan 19, 2023) I now have ads all over my screen on this site. Top bottom, left and right of my screen. I haven't changed anything and am still in good standing with my memberships.
  18. Huh? See attached. I'm shooting particles down a spline via spline wrap. There is a tracer object on the emitter and then that all goes into a Sweep with an N side to draw the cables. In this example, I'm rotating and scaling the splines down to a twisty point. All good and working as expected. Here's what I can't figure out: I want to randomize the scale of the Nside so I get slightly different sized cable diameters. Any ideas? (PS - Don't have X particles - trying to keep this native).
  19. Thanks Fritz! Yes, this happens with any vdb file and isn't specific to Pyro. I'll ask in the Corona forum and hope this isn't a limitation of the engine.
  20. It's free 🙂 And I think it works better then the built in solution. Looks like he actually calls it Magic Solo. This might be personal preference, but I like it better since it is really simple - select your object/objects and hit the plug in. You get your objects and associated materials solo'd until you hit the button again. Simple.
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