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Monstrphil

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Everything posted by Monstrphil

  1. Greetings and Welcome. Another ArchViz person that I can bother now and then. Too bad you are so far or I would take you out for espresso and pick your brain.
  2. Thanks for the insight. I suspected as much. If I did use it it would be for what you see outside (HVAC units and other roof elements). I do see some advantage if I am dropping objects in a remodeled building and I want to do textured beams and support columns, but that doesnt happen that often. Our art director is all hot for that clean, European look. All white and LEDs everywhere (although I think they look like a Crest laboratory commercial). So I am back to my "what the cool kids are using" argument.
  3. So this topic has popped up and my boss wants to know why I would need this. For some background-I work at a manufacturing company and I render out interiors - NEW interiors. So I dont do post-apocalyptic landscapes or Medieval castles. I render out new office buildings with our dental equipment and cabinets inside. I want to learn this to be marketable-and I do textures all the time and sometimes making new wall textures can be tedious. Can some of you folks help me out and explain the process with using the Substance suite and maybe the why or why not learn this program. Thanks. Also-are there issues with C4d and Substance. That would be helpful as well. Thanks again
  4. This is great! I have a photoshop tip being that I do this stuff all the time at my job. If you put people in your scene-use the blur brush in PS and go around the edges. It will soften the figures and not look like you plopped them in. It also helps out with any halos that occur. For example - the couple in the atrium has the girl's hair showing a brown colored halo. A little blur tool around her and she will fit better in the scene. Great Job! This is fantastic.
  5. HOLY MOLEY! Thank you Jay! I kind of knew you would be the one. I just got back from seeing family ( double edged sword by all accounts ) and just started doing some renders today. I owe you so many beers.............
  6. I dont know where this would go....so here it is. I was watching a tut on Archviz and the speaker was using 3dsMax. He was showing how his camera has a clipping option for NEAR. How cool is that. I always cut out my wall and pull my camera back (or just not show it with the double stoplight options). Is there an option in c4d? I can't seem to find anything and the innerwebs only show how to fix the viewport clipping.
  7. Thanks for the replies. I was adding a 3dConnexion to my workstation as well as seeing how to optimize RS. When I went back into the node space I saw the newer layout and panicked. Coming from Octane, I understood the nodes but the procedures are different. Plus I am frustrated in going from an HDRI environment with Octane to a wonky HDRI control system in RS (IMO). I am sure those are just growing pains. I will now pick up all the things I have thrown across the room and right all the tables kicked over and get back to learning RedShift. Thank you all.
  8. These are fantastic! I now have shame for not putting in the time to make my renders better (and not just good enough for government work). Thank you for sharing (and curse you for sharing)
  9. To begin, I am new to Redshift and am still learning. When I opened up Redshift today I didnt see the regular node editor while making new materials - I saw this! Is this new? How can I go back to the other layout?
  10. And yes - (as the title suggests) in preferences under navigation "OBJECT" is selected. I am in R21
  11. This one is really baffling me. There is a green plus sign up high above origin that is rotate center. Doesnt matter if an object is selected or center or cursor. I cannot find any other setting to change that. Any suggestions?
  12. Thanks @Smolak I did have my Diffuse depth up pretty high. I will test again today.
  13. Here are the renders. Was doing the path tracing render when I did this post.......and then went to bed.
  14. Greetings, So I have this room with rose/redish wallpaper (spa room for a client). I render it out with Direct Light and things are fine (as can be with DL). I switch over to Path Tracing and the whole scene gets a red tint. Now-in real life my living room is painted red with mocha colored ceiling and there is very little red tint on all my white bric-a-brac.........why does Octane want to tint everything in my scene with red. If I paint the wall blue-everything has a blue tint. What setting manages this?
  15. WOOHOO! It was Solved! Kevin at OTOY said that I didnt have the correct build to match C4d-so he sent me a link to get the correct one and now it works. @Basquiat Send an email to the OTOY help-they got back to me fairly quickly.
  16. Well-updated Octane and C4d. Deleted the preference folder. Still no node editor. I sent a ticket to Otoy.............we will see what happens. thank you again.
  17. Monstrphil

    Log Spiral 2

    These are fantastic. I wanted to get started doing some automata - but real world sculpture. Seeing this means that I can test out my cogs before carving out the gears and cams. Great stuff!
  18. I work in a manufacturing company that uses both Inventor and Katia. I have the engineers give me .obj files and that seems to work - although i do have to say that I do have to rebuild some of the geometry because I too get jaggies...........or just plain garbage. I have not found a total solution-but obj files seem to work the best for me.
  19. @Hrvoj - yes I did......but to no avail. Unless there is another way? I still have R19 on my machine and can do the job here at work......but it's a waste to have R21 just sitting there doing nothing............. How would you delete the preference within the program? (maybe I did something wrong)
  20. Anyone else having this issue. I upgraded to R21 and have Octane V4.05-r7. Yesterday I was rendering no issues. Today-I dont see my texture in the view window in texture editor (but I do down below) AND I cannot get into the node editor. But I can still render out............... And yes-Material Preview is checked in the options menu.
  21. This is wonderfully extraordinary! I don't work with landscapes-but the patterns that can be created on top of gypsum walls is fantastic. My designer has been harping on me to create dimensional walls and now I can do that procedurally. Thank you and may the universe grant you prosperity.
  22. The bottom two are amazing. I have just gotten started looking into sbsar files........I am blown away. Keep up the good work.
  23. These are great. But the composition was given to me to match. My designer wanted concrete floors, that wood plank on the desk and everything white (with that wall art). I probably should have said all this in the beginning. I originally had a column to separate the front from the back (rough wood) and more items on the counter (bigger plant in a red glazed pot). I probably should have noticed the repeating pattern in the wood (that was changed too to a lighter -Maple - look_. Great Feedback. Thank yout
  24. I agree with @natevplas - too clean for sketch ( I want to see some pencil work). They are all fantastic. Can't wait to see the next 2!
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