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jessestormer

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Everything posted by jessestormer

  1. I have a rigged character that I'm using for a cloth simulation After simulating the cloth, to keep the body from peeking through occasionally: I am baking the body mesh down to PLA, and deleting the body (leaving just the head of my character) I'd like to skip this step as I iterate new versions, and I'm trying to find a solution to have the vertices of this modified mesh (the head only) reference the full rigged character body (driven by joints) Any thoughts on if this can be achieved via Xpresso? Thanks for any assistance you may be able to provide!
  2. I need a way to control the growth of multiple cloned splines, ideally using an effector. I'm able to control the growth of a single spline by using either spline wrap, or the mograph spline + spline effector Ideally after cloning this ^ , I would be able to animate an effector across them to control the offset The problem occurs after cloning, I'm not able to retain any kind of independent control over each of the separate splines I would LOVE any information that could lead me to a solution on this! Thank you!
  3. I converted multiple animations of a car rig to a motion clip... and apparently within that rig was an XREF object. Everything animates great, I was able to drop the clips onto my primary rig no problem... Here's where my problem is... Even if I remove EVERYTHING from the scene (leaving only motion clips loaded in the motion editor), each motion clip is loading its own version of an XREF object. So, it's loading 8 versions of the XREF! I've tried using the 'xref manager' to remove these from the scene... but because these motion clips are somehow looking for the XREFs they won't remove from the list. Can I salvage my motion clips by somehow forcing them to replace any association to an xref?
  4. I frequently use this very formulaic curve animation, where I do a fast move and then a slow linear type of move. In other software that has TCB (tension control bias) spline settings, it was rather easy to set this kind of thing up -- getting my handles to point at either the next or last keyframe, creating the linear path between them and a nice ease-in/ease-out. In Cinema I haven't found a faster solution to set this up ... how can i automate things a bit more so that I select all of the keys on a frame and tell their handles/tangent to point at the next keyframe? Thanks for any help you may be able to provide! :)
  5. Hey Kalugin -- you made this 'select similar geometry' script that had 'replace with render instance' as an option, first off -- I love it, and thank you SO much for creating this! It is really great for consolidating & simplifying scenes converted from other 3D engines, and stock models of rooms and architectural environments. (hundred of identical chairs, tables, lamps etc all scattered across a space) 

    The 'replace with instance' feature seems to no longer work with R20, would you be willing to update it for R20?

  6. I'm trying to come up with a much faster solution to the atom array, using spline/hair. I would like to be able to use ALL edges as splines -- interactively. I hope to be able to continue to animate using polygons/mesh, but -- at the top of my stack, convert all edges to spline. This of course works for a static object -- using the function 'edges to spline' but, it doesn't allow me to maintain interactivity/edit-ability and animation. Once I have that spline, I'll just be rendering it as an outline. Using the dirt shader would be GREAT but it doesn't seem to want to respond to non-connected edges. (my object is under a polyfx modifier, each polygon is entirely independent and broken apart. ) Currently I'm using the cloner on edges hack -- cloning a single polygon (long and thin) onto each edge. Works fine, but it's rather slow. Render time shot up like crazy. This spline solution SEEMS like it should be much faster. I feel like if someone made a plugin that's like the advanced atom array -- but converts everything underneath to a spline... they'd make a killing. thanks in advance for any assistance!
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