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brzezinski

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Everything posted by brzezinski

  1. An example file would be a dream for me. Thank you
  2. I apologize for not being precise. Thank you so much for your valuable advice.
  3. Hello This rock was modeled or photogrammetry was used. If it was modeled how could I do it in 4d cinema? Then appearance of the texture has a technique that I do not know what is it about? Waiting for a possible answer I offer you my best regards!
  4. Thanks so much for the replies. For now for example in the simulation polygon count field Unreal texture is much superior, but Unreal 5 can handle billions of polygons. Sorry but in 2021 it is normal to render a frame in 1 hour 5 hours or even more? Everything in this software is lightning-fast and of excellent quality.The linked below scene I did with iMac (Retina 5K, 27-inch, 2019 in 3 minutes. Of course, there is still a lot to learn.https://www.dropbox.com/sh/qt5ggrgiavlyb35/AABd6aXdVHMpNWt_6HYPzL-aa?dl=0 Best regards
  5. Hello This is a topic that I pose to everyone involved in graphics. So I started investigating something that was driving me so crazy. Render: Virtually endless with any rendering engine. Cinema 4d for a 2k frame needed an average of 5 minutes. In a nutshell I started rendering scenes and animation of characters in Unreal Engine. Everything in this software is lightning-fast and of great quality.The 4k movie scene linked below I did with iMac (Retina 5K, 27-inch, 2019 in 3 minutes. Of course, there is still a lot to learn. https: //www.dropbox...._6HYPzL-aa? dl = 0 I have been studying Unreal intensively for several weeks now. What is striking is the extraordinary effectiveness and speed in executing everything. Simulations, particles, fabric ... It is not to be underestimated free and immense library of plants, models, textures of the highest quality. by Megascans have become free and are added to Unreal through a plugin that is also free. I recently bought Ultra Dynamic Sky in the Epic Games store see what this product does. https://www.youtube.com/watch?v=xZ5IoX5EkqA&feature=emb_imp_woyt In 4d cinema it takes centuries to do this. Best regards
  6. Hello everyone Do you think you can freely use 3D Bless models in your project? I didn't find anything about it after a long search on Google. Here is the link to download models. Thanks
  7. Please post a sample file as I need to texturize great landscape. Thank you.
  8. Thank you very much for your availability and suggestions. The area of the real world I owe is shown attached texturize.I don't have the drone.RiverReal.c4d
  9. I need to make perfect texture of this landscape. How should I proceed?River.c4d
  10. Hello I would like your advice on Quixel Megascans. Thank you.
  11. I have difficulty controlling with Dynamic IK joints the bag that follows character movements. Please help me. Add scene files. Thank you. Iris.c4d
  12. Hello How should I proceed, to follow during the animation character, the bag he is wearing?
  13. Which is workflow with rigging character, using softbody instead of cloth? An example please.
  14. Someone knows what stuff simulation software is it used in this movie? Is it possible to buy it? https://www.youtube.com/watch?v=KBfxnayIlOY
  15. Thank you so much for the suggestion. Before I tried this solution several times and at the end I thought there were no differences. So I did render in viewer images with decadence 0 and then 90 and at that point I realized that there are differences that in real time it was difficult to see. I wait for other opinions to evaluate if this way is right for facial animation. In conclusion, I would like to apologize for my unkown behavior to your right criticism regarding my "Humility" animation
  16. Hello First of all, best regards to everyone. I'm trying to animate the face with a sound performer. As you can see in the attached file results are immediate and amazing, without using expensive software and tools for the motion capture. As I see, the problem lies in some moments that the mouth is too snappy, but during movements it should be softer. My question is, if it is possible to correct that defect? Face.zip
  17. I wish to express my heartfelt thanks to all those who in this forum they contributed to my growth. You have been good teachers. Thank you. My sincere thanks, Mr. Anthony Owen.
  18. Thank you so much for your criticism. I admit that I was bored to always see simple animations made with Cinema 4d. So I decided to do something more ambitious. I knew my limitations. I knew I did not have all the necessary skills for a job like this. For a project of this kind, usually many, many ... people of different skills work. Only a fool would accept a challenge to do everything by himself. I was not going to do everything perfectly. Since I did a huge job, receiving little criticism, I reached my goal. I wanted to show, that even alone and with scarce resources (I have an iMac of 2010) if you want, you can do great things. Best regards
  19. Great. Thank you so much for all the criticism. Only in this way can it be improved. Best regards to everyone!
  20. Thank you for comment. Please, you could give me an example of animation that you like.
  21. I did not use GI. These are render settings that I used. High Mip scale value prevents flickering.
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