I have an animated character and I want particles to shoot out from part of its body. The particles are shooting one per second, and I'm using xpGenerator with C4D dynamics tags to shoot out unique geometry for the particles.
I'm able to set the emitter as a child of the parent body part, but when my particles emit one at a time, they all face in the same direction upon birth regardless of how the xpEmitter has changed its rotation.
How do I get the particles to match the changing rotation of my xpEmitter as it moves along with its parented body part?