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Rectro

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Everything posted by Rectro

  1. C4D already has this, it can be found in the Tools menu Virtual walk through. Dan
  2. It seems nothing is future proof, I like to thank of it as a long term temporary measure at best. Dan
  3. Be aware that Win 7 home edition does not support more than 16gb of ram hence what you need Win 7 Pro or Ultimate. Dan
  4. If your building a new system within the time frame Win 10 came out there is no problem, other than it being scattered with unnecessary software ad scanning your every move. For me Most of my system is older apart from my Motherboard which is a MSI Carbon pro, and memory, the rest including my CPU is old, and the issues I have with Win 10 is due to older hardware and software which im very happy with. I doubt id upgrade to a 7th gen processor when Ryzen is a much cheaper.. New builds id put Win 10 in, strip out the rubbish as much as I could. Iv never been a one to jump onto the latest thing, I will always be behind because the reality is technology does not move on as much as a the hype if you do the comparison benchmarks. Up until recently iv been using a 2600k cpu, what a great chip that has been. Dan
  5. Ohh I hope not, not only will that mean iv wasted money on buying Win 7 ultimate but as mentioned I'd have to pay out for new sound interface and upgrade my unfold3D . Dan
  6. Hello all. Iv been using Windows 10 64 bit for a while now, and had one problem after another. First my USB ports failed with some hardware. My external sound interface wasn't working with crashing, driver stoping in my DAW, Wacom intuos 4 stops in Zbrush, and conflicts with my Interface freezing. Some software such as Unfold3d 7 crashes instantly, bottom task bar stays in front of my software getting in the way, and on it goes. My USB mic recording level slider is not mapped correctly to increase evenly but suddenly starts to add gain in the last 2cm of movment. The mic boost fails to work. I went back to Windows 7 Ultimate 64 bit, and wow! what a huge difference. Everything installed fine, no conflicts, all hardware. My biggest suprise was how flipping fast everything was. Everything feels instant, snappy, and it wasnt my imagination either. My Cinemench in Windows 10 was flutuating between 1088, 1175, 1237 cb. In Windows 7 its hitting consitant 1318,1322 never had them scores before. Keep in mind that tthe Windows 10 was a fresh install not that long ago. Ohh and GPU is 147.71 in Windows 7. Dan
  7. The fees need to be on the basis of a percentage cut from the sale to cover what needs to be specified on whos responsibility it is to deal with the following areas. :Payment transaction :vat and fee handling :Storage of Digital goods :Delivery of digital goods :Customer and technical support of sold items :Returns and refund process. Also the percentage needs to be looked at on the basis of how much traffic comes through. For instance DAZ3D have a huge amount of traffic, so 50% of the total sales are taken which DAZ3D which seems allot but not when your selling loads. Their 50% covers all the above criteria. The seller does nothing but make the product and submit it for approval, then waits for the money to come in. A Vendor tool is handy in this case where sales data is available to the seller. These are only a few things iv picked up, im sure there are many more things to take into account also. Dan
  8. Great idea to sell here, but I have a few opinions on the Gold member status to be a seller. I think quality products should be the merit in which specifies if someone should sell or not. I thought the idea of being a Gold, Bronze or silver member is to show your support for the site, doesnt linking this with being a seller overshadow individuals whos motives where to support rather than gain selling status? If the Gold member is to be used as a entry to being a seller at a set percentage then Bronze, and Silver should also be sellers, but at higher rates according to the relative cost of the Bronze, and Silver offset offering a better profit margin for Gold members down to the Silver. At DAZ3D they used to have a status badge shown underneath the users avatar for being a PA (Published Artist), I quite liked that, but that mite be something that can be added later on where by a list of products can be viewed from within each sellers profile. Not sure how your going to handle VAT, if you collect it by means of vat registered sellers, or leave it down to each individual? Dan
  9. This verifies and enforces that I made the right choice not to buy into Autodesk products. Prior to getting C4D Studio I was very close to getting Maya while the perpetual licencing was still available. What stopped me was the company that I was about to invest into. To be forced to pay expensive maintenance subscriptions with the threat should I stop, I can never upgrade Maya, and will have no choice but to go on Subscription rendering my £4k software useless as they dont even alow licences to be transferred. Seeing what they are doing now Im so glad I invested into MAXON even with the penalising penalties for missing a upgrade, at least they offer choices. If MAXON update their technologies for its character tool set, then I can see many moving over to C4D. Iooking through some threads on this subject I still havent found if AD are saying that once you move over to subscription your loose your perpetual licence for the sake of the discount on subscriptions? Dan
  10. Its not but could be modelled in C4D, it is rendered with Vray, and Mental ray https://www.chaosgroup.com/gallery/pixomondo-game-of-thrones-season-5 https://www.youtube.com/watch?v=ssJwFjyS7q8 https://www.youtube.com/watch?v=ziaygy3IfMw Dan
  11. Nice start to this. Do it, sculpt all them bumps when its ready, it will be well worth it. I was tempted to make a dragon when I saw the run down of the CG on the Vray page, awsome stuff. Dan
  12. http://www.techradar.com/reviews/amd-ryzen-7-1800x/2 http://www.guru3d.com/articles_pages/amd_ryzen_7_1800x_processor_review,24.html From reading these two reviews, the 1800x stacks up againts Intels high end chips including the 6900k 6950k in alot of tests but is under half the price of the 6900k, and a way under the price of the 6950k coming in at around £1600 mark in comparison to £470-£499 The chip sets are cheaper, so motherboards will be a fair price also. Its a poor overclocker, but it a 8 core, and for those who dont overclock you wont need to as out of the box it delivers. So far average is 4ghz overclock, but your need water cooling for that in any case. By the time im due for my next upgrade all bugs will be ironed out which there will be some, and the next gen chips will be out. Compared to my system using the Intels 5930k which is a sub £500 chip I get 1270 cb score overclocked to 4.5ghz on water, where as this 1800x gets 1600cb out the box, its a no brainer for a new system build which one id go for now. How will Intel respond to this? Dan
  13. Very nice art, thanks for sharing, I particularly like the 4th one down with the rings. Dan
  14. I use watercooling, be interesting to see some clocks done. Of course the pro clockers have had a bash at this cpu already, and have broken the Cinebench record, so even though they used extreme methods, it shows good potential for average systems. Dan
  15. Great! be sure to post up some benchmarks. Do you intend on overclocking? Dan
  16. AMD are looking to finally after many years of being behind intel bring out a CPU that boast great Cinebench scores at such a good price that compeats with Intels high end CPUs. Will you be moving over to AMD from your Intel system, are you building a new system? I will sit back and watch for a while, but it certainly looks promising. Dan
  17. Cool work, nice lighting and composition. Dan
  18. A Cloud of Hair

     

    Been helping another member with cloud like hair, and recommended a method I had come across a few months ago. In short the method is to use the sketch spine tool to produce a cloud like wave in which gets cloned.  This clone is then converted to hair, then styled.  The results are quite nice, even in a short amount of time creating a very basic mock up.  

    It sounds easier than it is, one of the things that I found limiting a few months ago was having to use the spine to be the guide tag, this meant there is no hair guides as such, so no styling was possible with the grooming tools. After converting spines to guides I found that if I tried to root guides to an object the guides would move away from the object as soon as I apply a polygon selection tag.  This is dealt with by storing its position in the hair object then restoring its position afterwards.  The guides would still move, but as soon as I moved the geometry the guides pop back into place and remain there.

    In either case there was a workflow that dealt with all limitations, and from this workflow I will make a short tutorial on in the week.

    Dan

     

    cloud hair.jpg

  19. Rectro

    Living Room

    Super work. how long did it take to render, and how much of this did you model yourself, what kind of system, farm did you use to render it on? Thanks, Dan
  20. Here is a video showcasing Vray put in the hands of some fantastic artists. Truly brilliant art, and fantastic render engine Technology. https://www.vray.com/showcase/#church-on-the-water Dan
  21. Iv used joint rotation to drive morphs, but this is no good for shoulders. Id like for example to have say 3 morphs for each of the major shoulder positions, lateral, anterior, and posterior, and have the joints position blend between these morphs using a 2d vector. If this can be done, and you can teach me this on another thread dont want to take this one over, or privately as Im no programmer, id put this into a tutorial giving credit for help given. If not point me to where I can learn this as these things will open C4D a great deal. Thanks,Dan
  22. Thanks for the extra info. That video is actually mine, so glad it helped out a bit. If when I learn something that I feel nobody has covered as a tutorial, If I have time I put together one to help others who may need it to get them up to speed on that subject. My main skill is in digital sculpting, 3D modeling, but have had to adapt over the years so still have some gaps in my rigging knowledge, not even started with expresso yet, so the C4D Studio Character tool is getting me by. Im looking for a way to get positional based joint driven morphs. It sounds like you may have worked out positional based correctional morphs, if so id really like to understand how this is set up, mainly for areas like shoulders, legs. Iv seen some very nice correctional morphs in some Maya figures for sale at Turbosquid, id like to get mine like this one, in 3dsMax,, there is a video demo file that shows the deformations. Dan
  23. Thanks for sharing this, I can learn allot from this. Im not a rigger and want to eventually set my own character up with this kind of control. Can I ask, where did you learn how to set all this up, because thats a heck of a good job you done on this, must have taken ages to set up the 2d vectors? I haven't have a full look at it all yet but have been successful in setting up Joint driven correctional morphs? If you have any links to how I can learn more about this set up please post them. Thanks, Dan
  24. Interesting to watch these comparison videos. I didnt feel Vray 3.4 got shown its potential as his IPR didnt start, and for some reason he did things the old manual way as in v1.9 and didnt show that Vray has light presets, quick render setting to make the whole thing far more simple for new users? Dan
  25. Very impressive, and the price for the Indie version is very good, however id like to see a option for perpetual Indie, but at $199 per year thats still cheaper than most software upgrades. Id get lost if I got that, but looks to be a strong contender to the big boys toys. Not enough time, too many things to learn. Dan
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