Jump to content

Rforbes

Limited Member
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Rforbes

  1. Just wanted to chime in in case any body else has this problem. I was trying to do something similar except I have a very complicated path that requires 1000's of clones, the technique above works but I needed to ensure that in the Cloner, Clones was set to blend. This works really well although I've had very mixed results doing this when the profile/loft splines for the beginning/end have different numbers of points.
  2. I'm trying to find a way to adjust the default angle of a MoSpline (say with a range mapper) across the growth. So for instance the default angle starts at 60 degrees and tapers to 20 degrees at the end of the MoSpline growth. Nothing immediately apparent/straightforward in the MoSpline values, have been looking at trying to do this in XPresso but no progress yet. Any ideas?
  3. Using linear mode I'm trying to find a way to increase the distance of the step between the centre of the clones relative to the step scale (or keep the spacing between the edges of the clones the same). So for example my object is a 10cm cube, I lock the axis to the bottom face, I set the cloner scale to 200% on all axis, and set the cloner distance value to 10cm on the Y axis. Now I set the cloner count to 2 and this produces a 20cm cube level with the top face of the first 10cm cube, when I up the count to 3 a 30cm cube is created but this appears 10cm higher from the base of the 2nd cube because the cloner distance is constant at 10cm. Sorry if that's a little convoluted. Essentially I want to link the cloner step distance to the the cloner scale - so if the cloner scale is set to 200% the cloner distance doubles each time. I presume if this is possible it'll need some xpresso or python scripting but not sure where to start - any ideas will be much appreciated! Here is a screenshot, the cube stack on the left is created with a cloner in linear mode with the scale. The stack on the right is what I'd like to achieve generatively but have moved the cubes manually for illustrative purposes.
×
×
  • Create New...

Copyright Core 4D © 2024 Powered by Invision Community