
Bovellum
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Posts posted by Bovellum
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41 minutes ago, bezo said:
I think problem is with n-gon and its representation as UV map.
Please, why you´re using n-gons for it. With Remesh function you could create perfect geometry/nice looking UV map with 2 clicks...
crazy_remeshed.zip 316.46 kB · 0 downloads
Thank you! But I tried the remesh actually before posting and I ended up with holes in the geometry. Even if I open your version, I get the holes. I'm on R250 -
I am very perplexed here and it started with me thinking it was the material on the geometry but when I removed the material, it was still happening.
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I'm guessing this should be a simple thing but I can't rotate my shader node to a vertical direction on my mountain. I tried a vector maker and some other things but I can't figure this out or why there isn't something obvious in the configurations to do this. What am I missing?
https://www.dropbox.com/s/ssy3ybzsvvw7pvg/RotateShader.c4d?dl=0
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Can you attach a file?
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3 minutes ago, MJV said:
Hey. The spheres in my example are only using a glass shader with a small ior value and an opacity fade over time and nothing more. Everything else is an illusion created from that, so I would just play around with an RS glass material with different ior settings and maybe add some noise or displacement if needed. I didn't bother doing any of that because I figured you would customize to taste with RS, and if more is needed then maybe play round with an expanding sphere of whatever kind of volumetric fog or shockwavy looking stuff that RS may offer.
That's awesome, thank you so much!!1 -
On 9/12/2022 at 12:57 AM, MJV said:
Pretty much exactly what I want to do, thank you!
I set this up and with some tweaks, it's working well. I work in Redshift and I'm not sure about the materials you placed on the spheres and how you got that noise or the dust. Do you mind shedding some light on that?
To be clear, I have the distortion ripple working but nothing else.0 -
3 minutes ago, Mike A said:
As imagination says - After Effects or similar. Much, much easier than trying to do something like this on 3D.
If you are set on doing it on 3D the first thi g I'd suggest is finding some good reference so you can be clear on exactly the sort of effect you're aiming for. "Some kind of 3D shockwave" will lead you down a bottomless pit : )
I'm a long time AE user but can't conceptualize how this would be done in 2D, so that it looks like an actual 3D sphere travelling visually accurate through those 3D objects, like the shockwave from an explosion.0 -
34 minutes ago, imashination said:
Honestly I'd be doing this in After effects or similar rather than in 3D. Look at the displace effect, you use a black and white image to drive the ripple.
Okay, this helps but is this possible using Redshift AOVs and puzzle mattes? It needs to look like a real 3D spherical wave like you would see after an explosion.
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I have a monarch butterfly that is transforming into a fantasy butterfly and I would like to create some kind of light shockwave exploding from the center. I would like it to be mostly transparent but be able to see as it move outwards across the wings and surrounding flowers in a visible way, using some kind of distortion ring on whatever objects it passes through. After the ring passes, everything would return to normal but I am not sure how to execute this. I have just started learning about fields but I don't know what effect to use for this or how I should set it up. Any help would be greatly appreciated!
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Thanks guys! We decided to go with a purely vector approach with Illustrator and After Effects. This is definitely useful information for me though, thank you so much.
5 hours ago, imashination said:I still wouldn't use cloth. Unless you need to seem ripples, folding and creases along the rubber gasket, its completely overkill for such a simple thing. Cerbera's approach will work convincingly in most situations, but I see that you need the cone to stay stiff so that the movement between the outer cone edge and the speaker housing can be emphasized to show what this new rubber gasket does.
Depending on the gasket shape, I would just use 3 circle splines in a loft to make the shape, then a simple xpresso node to make the position of a null drive the position of one of the circle splines to match the cone edge. File attached.
If the gasket shape is more complex and needs more splines, then I would use a posemorph tag, set one set of positions for the splines when the cone is in, and another for when the cone is out, then use the posemorph tag to animate back and forth between the two.
If I had this before we switched to vector, I think this totally would have worked.0 -
Thanks for that, and I agree but this is a specific part of the speaker that needs to move because it's a new technology that I can't explain due to an NDA. It's the outer rim that I need to extend very high, pulling the rim itself up and then back down to it's original upside down shape, while staying put on the very very outer edge the whole animation. I think it would use a soft body tag on that though. The cone would need to be pinned to the very bottom of the upside down U shape of the rim, while the outside edge would remain pinned to the speaker frame. Then the cone goes way up and takes that inner edge with it, about 2/3 of the way up to the apex of the upside down U. Then back down. And it only needs to happen once
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I'm guessing I need to use a cloth tag but how do I attach the edges of the cone to the frame and to the core of the speaker itself, and have the cone be able to move in a natural way?
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What is the technique in Redshift to get the alpha channel on a png, the way we used to do by adding an alpha channel in the old material editor of C4D?
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1 minute ago, Cerbera said:
The original question you asked WAS solved, until you changed the question.
CBR
I partially stated it wrong. I need the file itself. Is this possible?
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So, take a look at this if you will. I turned off the glass transparency so you can see only reflection. There is absolutely no sun disk here but if you rotate the camera around, you see it:
https://www.dropbox.com/s/uenw4yxa0ro9fo7/Yndia.rar?dl=00 -
5 hours ago, Cerbera said:
If the sun is part of a sky system its own color /intensity / atmosphere controls are greyed out, and these things are controlled from within the sky object's sun tab instead I think.
CBR
Yes, I know that and that is the question. Where in the sky rig do you control the sun color? Is it even possible? I don't see anything.
I am also unable to get the sun disk to reflect off of glass doors and windows. I see it when looking at it directly but it's just a haze in reflection. Not good.0 -
I have poked around quite a bit and can't find settings for the actual sun color and glow in the sun and sky rig.
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18 hours ago, Mike A said:
I've really no idea, although I should have said that I opened and rendered it with C4D R21 / Redshift 3.5.0.3
So it appears that only my tiff sequences aren't rendering alpha. I got it to wok with png. Any clues what I can change to fix this?
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This is not happening with other projects so that concerns me. I have tried to place all objects into a new session and it still won't render alpha.
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This may be the discrepancy but tells me nothing otherwise. Thank you for trying, hopefully someone with a more recent version can try.
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Why would BOTH of my machines not render this? Any clue? That's also really deep on the extrudes. It's a tiny fraction of that in my settings.
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1 hour ago, Mike A said:
It is rendering with Alpha (transparency) for me.
If you open it in Photoshop or After Effects, are you seeing the transparency?
Are you absolutely sure you are getting alpha? That doesn't make any sense. I am getting the same results on both of my machines.
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Why is one side of this geometry black?
in Cinema 4D
Posted
I had created this in R25 months ago so I was still using it but I went ahead and opened everything up in 2023 and it works great. Thank you so much!