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Bovellum

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Posts posted by Bovellum

  1. 41 minutes ago, bezo said:

    I think problem is with n-gon and its representation as UV map.

    Please, why you´re using n-gons for it. With Remesh function you could create perfect geometry/nice looking UV map with 2 clicks...

     

    butterfly.thumb.png.40ba97b1ee1c29e6eb886d10a51b074e.png

     

    crazy_remeshed.zip 316.46 kB · 0 downloads

     

     

     

     



    Thank you!  But I tried the remesh actually before posting and I ended up with holes in the geometry.  Even if I open your version, I get the holes.  I'm on R25

  2. 3 minutes ago, MJV said:

    Hey. The spheres in my example are only using a glass shader with a small ior value and an opacity fade over time and nothing more. Everything else is an illusion created from that, so I would just play around with an RS glass material with different ior settings and maybe add some noise or displacement if needed. I didn't bother doing any of that because I figured you would customize to taste with RS, and if more is needed then maybe play round with an expanding sphere of whatever kind of volumetric fog or shockwavy looking stuff that RS may offer. 



    That's awesome, thank you so much!!

  3. On 9/12/2022 at 12:57 AM, MJV said:

    Maybe you can do something like this.  

     

     

    ShockwaveDeformationMV6.c4d 617.71 kB · 1 download

    Pretty much exactly what I want to do, thank you!  

    I set this up and with some tweaks, it's working well.  I work in Redshift and I'm not sure about the materials you placed on the spheres and how you got that noise or the dust.  Do you mind shedding some light on that?  

    To be clear, I have the distortion ripple working but nothing else.

  4. 3 minutes ago, Mike A said:

    As imagination says - After Effects or similar. Much, much easier than trying to do something like this on 3D.

    If you are set on doing it on 3D the first thi g I'd suggest is finding some good reference so you can be clear on exactly the sort of effect you're aiming for. "Some kind of 3D shockwave" will lead you down a bottomless pit : )


    I'm a long time AE user but can't conceptualize how this would be done in 2D, so that it looks like an actual 3D sphere travelling visually accurate through those 3D objects, like the shockwave from an explosion.  

  5. 34 minutes ago, imashination said:

    Honestly I'd be doing this in After effects or similar rather than in 3D. Look at the displace effect, you use a black and white image to drive the ripple.

    Okay, this helps but is this possible using Redshift AOVs and puzzle mattes?  It needs to look like a real 3D spherical wave like you would see after an explosion.  

  6. I have a monarch butterfly that is transforming into a fantasy butterfly and I would like to create some kind of light shockwave exploding from the center.  I would like it to be mostly transparent but be able to see as it move outwards across the wings and surrounding flowers in a visible way, using some kind of distortion ring on whatever objects it passes through.  After the ring passes, everything would return to normal but I am not sure how to execute this.  I have just started learning about fields but I don't know what effect to use for this or how I should set it up.  Any help would be greatly appreciated!  

  7. Thanks guys! We decided to go with a purely vector approach with Illustrator and After Effects.  This is definitely useful information for me though, thank you so much.

    5 hours ago, imashination said:

    I still wouldn't use cloth. Unless you need to seem ripples, folding and creases along the rubber gasket, its completely overkill for such a simple thing. Cerbera's approach will work convincingly in most situations, but I see that you need the cone to stay stiff so that the movement between the outer cone edge and the speaker housing can be emphasized to show what this new rubber gasket does.

     

    Depending on the gasket shape, I would just use 3 circle splines in a loft to make the shape, then a simple xpresso node to make the position of a null drive the position of one of the circle splines to match the cone edge. File attached.

     

    If the gasket shape is more complex and needs more splines, then I would use a posemorph tag, set one set of positions for the splines when the cone is in, and another for when the cone is out, then use the posemorph tag to animate back and forth between the two.

    speaker.c4d 387.03 kB · 0 downloads



    If I had this before we switched to vector, I think this totally would have worked. 

  8. Thanks for that, and I agree but this is a specific part of the speaker that needs to move because it's a new technology that I can't explain due to an NDA.  It's the outer rim that I need to extend very high, pulling the rim itself up and then back down to it's original upside down shape, while staying put on the very very outer edge the whole animation.  I think it would use a soft body tag on that though.  The cone would need to be pinned to the very bottom of the upside down U shape of the rim, while the outside edge would remain pinned to the speaker frame.  Then the cone goes way up and takes that inner edge with it, about 2/3 of the way up to the apex of the upside down U.   Then back down.  And it only needs to happen once

  9. 5 hours ago, Cerbera said:

    If the sun is part of a sky system its own color /intensity / atmosphere controls are greyed out, and these things are controlled from within the sky object's sun tab instead I think. 

     

    CBR

    Yes, I know that and that is the question.  Where in the sky rig do you control the sun color?  Is it even possible?  I don't see anything.

    I am also unable to get the sun disk to reflect off of glass doors and windows.  I see it when looking at it directly but it's just a haze in reflection.  Not good.

  10. 18 hours ago, Mike A said:

    I've really no idea, although I should have said that I opened and rendered it with C4D R21  /  Redshift 3.5.0.3

    So it appears that only my tiff sequences aren't rendering alpha.  I got it to wok with png.  Any clues what I can change to fix this?

  11. 1 hour ago, Mike A said:

    It is rendering with Alpha (transparency) for me.

    If you open it in Photoshop or After Effects, are you seeing the transparency?

     

    Are you absolutely sure you are getting alpha?  That doesn't make any sense.  I am getting the same results on both of my machines.

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