The "Post Deformer" Morphs distort when the Head Joint is rotated using the controller null or the joint itself. The morphs are "post deformer" due to me using a mesh deformer for the entire body and all it's parts. Just hit "play". I have keyframed the "Head Con+" object to show you the distortion. I have stripped the file down. I even took it all the way to just the joint and the mesh deformer... still distorted. The only way I can currently find to fix it is to weight the joint itself to the head - Remove the head object from the mesh deformer situation altogether. . Which is fine, I can do that, but may not be possible on another character. Thanks for any info you can offer! (Sorry if the hierarchy looks weird, I deleted a lot of stuff to get the file size down)
FileLink: R25 File