Hi Guys,
Currently I am working on a project with a lot of character animation and I was wondering how you guys handle the pipeline for that.
I used to work a bit in Maya and I could make a reference of the rig, so I could change the skinning and pose morphs or something like that later in the process.
The rigs would be fairly simple with the advance biped rig and a little custom xpresso rig for the face.
Just curious if anybody has any tips or tricks or experience of making xref of rigs.
Cheers,
Reinier