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SteveKabuye

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Everything posted by SteveKabuye

  1. Wow! MAXON dropped a hot one when we least expected it!!! S22, new UV tools!!! This is crazy...and they got another update coming up later on this year, am guessing round about Siggraph. Yesus Kristos, MAXON is flaming right now!! What’s new in Cinema 4D S22: New UV Unwrap command for a workflow based on edge selections (Seams). New, comprehensive settings for the UV Editor, incl. display of UV Seams, Overlaps, Distortions, etc. New, automatic UV mesh unwrap and relax function: Packing. Separate menu in the UV Manager for packing UV Islands. Two new commands: UV Weld and UV Weld and Relax. UV Pins to permanently affix UV points. There are no longer separate UV Point and UV Polygon modes (instead the modes Use Point, Use Edge and Use Polygon with which both geometry and UV elements can be edited). Re-arranging and use of view filters - presets can be created and other features. New Hair shading model for the Viewport Improvement of Viewport display. New glTF export for real-time web applications New command for mirroring selections. New functions for the Viewport Renderer (previously Hardware OpenGL). For the Viewport Renderer (previously Hardware OpenGL) you can now define in detail which scene elements should be included for rendering. Go ZBrush for the exchange of information between ZBrush and Cinema 4D. Cineware settings are now in the Project settings (and the new Cineware material settings). Automatic recognition of touch-screen devices and deactivation if they malfunction. Re-organization of the Viewport Display. When importing Alembic instances you can now select the type of instances that Cinema 4D should generate. The FBX import can make either FBX material values available as Nodes. Cinema 4D can now also export materials defined via Material Nodes in FBX. New color settings dialog for the Texture UV Editor. … The Viewport preferences are now all local. Similar Viewports can be configured together. Many new settings for Viewport effects (especially shadows). Extrude direction is ascertained automatically for the Extrude object. Use Edge mode: Dbouble-clicking on an edge color will select all adjacent edges. The Loop (and Ring) Selection tool have several new options. Selection conversion can now be done with tolerance. New command for switching between the last two tools used. Various minor new features for modeling. The Create Point command has several new settings. The Close Polygon Hole function has a few new settings. 2 new settings for the Bridge tool. Subdivision now also offers subdivision patterns. New Resolve Non-Manifold command to remove invalid geometry. The Edge Cut tool has new settings for creating n-gons. Additional options have been added to the Untriangulate command. The Iron tool can now preserve mesh edges. The Magnet and Brush tools were reworked so their settings are similar and both have been given new settings. Neues Kopierverhalten von Animations-Keys und -Spuren. Normal tags can now be created directly in the Phong tag. The initial state of contraints can now be recorded. The Substance-Engine now supports textures up to 8k in 16/32 -bit.
  2. Missed this thread...just started another on R20...I must say am super-stoked!!!
  3. I expect a video showcasing R20 new features sometime next week (as has been MAXON tradition), but am a little alarmed at the lack of chatter on here and other C4D forums...I feel like am the only one getting feverish, itching to see what MAXON is hitting us with this time around. Are you guys totally jaded, taking it all in stride? Cuz to be honest am counting the days...waiting. Every year that video drops I go nuts!!!
  4. I use OBS quite extensively...works like a charm!
  5. Yes, he's a MAXON man. Hmmm, now am gonna have to go find out who this other musician Frey is. Did you get a chance to try out MOPs? Was kinda looking forward to your thoughts on it.
  6. Sounds to me like Glen Frey is flexin those pipes!
  7. Houdini has finally got a new C4D-like mograph toolset that should make it easier for C4D artists to work in Houdini. Following Houdini's naming system, MOPs, or Motion Graphics Operators let you achieve regular C4D mograph effects with ease. Check it out at www.motionoperators.com
  8. It's scary good how am gonna end up learning Blender without meaning to. I mean I can now comfortably model and sculpt in Blender, now am gonna learn Cycles to get ready. If Blender's devs ever come up with something like Mograph/Mash it'd be my duty to learn to use it. If Insydium one day creates XP for Blender... then what? Hmmmm!!!
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