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Janmansilver

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    Dasker
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    Daks

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  1. Cool, thanks for the reply. I look forward to further tutorials on the node system, I can’t seem to figure out how to do procedural selections with my current knowledge level. I guess when more prebuilt nodes become available this will also improve the speed and intuitiveness of the system. I like the UI and design much better than Houdini, but right now I miss a lot of the prebuilt nodes from Houdini. 😊
  2. Is it possible to make procedural selections. In your tutorial you make ‘hardcoded’ selections of specific points/polygons but this is not effective if the base mesh topology changes. I would like to make a field or some kind of bounding box which could make the selections. 😊
  3. I often clone splines to create certain repetitive shapes, but the result always creates splines with different segments even when I also use the "Connect Object". Is it possible to clone spines and then have them be truly joined/connected as one spline with on segment in order to create a smooth result.
  4. Yes I also tried messing with the pref-file manually with notepad, which did not go well, so unfortunately it looks like it is not possible.
  5. Hi is it possible to make the script have a tolerance threshold, if the objects are not exactly the same size but a bit bigger and smaller?
  6. Hi I actually like pressing the space bar for navigation (Houdini style) instead of "alt" (Maya style) and then LMB, MMB and RMB for viewport navigation. I find that this is the most ergonomic way of working for me, but I can't seem to assign the space bar for as it adds it as a "tilda" with the mouse button and not as "plus". Essentially what i want to do is: Space+LMB Space+MMB Space+RMB for navigation, is there a textfile one can't manipulate? Another reason for space, is that I can easily reach other buttons for working I find the alt buttton Maya style navigation is too close to other functions/modifier buttons
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