Hi @HappyPolygon,
Thank you once again for taking the time on this.. Very Kind of you.
To give you some background.. I generated the voxel with the awesome voxygen plugin from tools4D and then did a convert to object. Since the object was heavy I selected all the visible polys on the outside, inverted and then deleted, leaving me with what I exported as the fbx.
I noticed that when in C4D or FBX viewer it would display as expected, however sending to Unity OR SparkAR and the results were a mess (Spark) or non-existent (unity). The end result I'm trying to get this into AR.
I assume it uses the existing texture BUT altering the UV map in some way to only display the specific color of a pixel on each cube(?). Perhaps that get's lost in other apps. I wonder if there might be a way to convert the specific colors to a more simpler gif to reference the single pixels from to control the boxes color..
Currently this whole thing is an experiment just to see if I can get such a workflow working, then if so start creating some voxel works.
I apologize if my initial msg was completely off the mark and confused you.. I just messaged the developer and let's see if any pointers from him could help.
Thanks again! Will share my finds here.
Cheers,
Andy