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paradoxa

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  • First Name
    Andro
  • Last Name
    Chiaureli
  • Location
    Tbilisi

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  • OS
    Windows 10
  • GPU
    i7/Nvidia 555M

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  1. I search the web for this subject but can't find anything. Than I try this procedure. If you want change Materials with corresponding UV's for object (especially for Character) follow this guide: 1) base UV tag are with Main object mesh, 2nd UV tag is importing or creating by you are on copy of Main mesh 2) add Pose Morph with checked UV to Main Mesh 3) drag 2nd UV in Pose Moprhs Pose target field 4) create Xpresso for swap Materials (search for corresponding Tuts) 5) add Pose Morph slider to Xpresso 6) delete link from Pose Morph target field Now you can change all Materials and corresponding UV by one click in User Data
  2. Sorry for my question!!! Probably something was wrong with project file, because when i merge old R19 project in new empty r20 project, problem is gone! Many thanks for your attention!
  3. I create rigged character with PSD morphs in R19 and it works fine, but when i open same file in R20 PSD deformations looks weird. I can't understand what the problem?
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