Jump to content

Mike A

Limited Member
  • Posts

    981
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Mike A

  1. "...The only frustration is that it still looks like it will be another 12-24 months before this moves from 'technology demo'" OK - let me revise that: 24 - 36 months 😥
  2. Neutron certainly looks very promising - assuming the performance translates across all forms of objects, which I'm going to assume, it would be crazy otherwise. The only frustration is that it still looks like it will be another 12-24 months before this moves from 'technology demo' - fun to play with, but not much use - to production ready. I hope it's sooner, but reading between the lines that's my feeling. Looking at Rick's demo, I think the only node in the geometry listing was 'sphere' - so I expect we're going to see a lot of dancing balls in a few months time. Ho Hum. For me the immediate highlights are the near term availability of Redshift OSL and Redshift RT. Also excellent to see support for USD.
  3. Workplanes are a really powerful and important feature for me too. I'm surprised I don't see them in use more often. I did wonder if they were available in Blender...
  4. I love the caption: Simulation time: three weeks / my entire life.... : )
  5. What I would like o know from the Blender users: if you totally ignore costs - where does Blender beat C4D - and vice versa? What would be your top 5 things where Blender beats Cinema, and what would be your top 5 things where Cinema beats Blender?
  6. It's interesting to hear your opinion on this Janine : ) Re Blender: The one thing that has deterred me from learning it is the 'undo situation'. From what I've read undo can be a real issue if you're dealing with big files - lots of polys / objects - which is typically my situation. I'm not sure if this is a 'fundamental / architecture' type issue that will not be solved - at least in the mid term, or not. Any thoughts on that?
  7. Very cool and fun stuff!
  8. ROFL ! - check out my icons : )
  9. If the scene fits in card memory... 6, 8, or 11 GB won't matter. 11GB is better - you can handle bigger scenes without needing Redshift to use out of core memory - which will slow things down - but unless you're dealing with huge geometry and multiple massive texture maps an 8GB card will do fine. I recently rendered 8 million instances (circa 25 billion polys) on my 3x 1070 Ti's (8GB) without a problem ; )
  10. Glad it helped : ) The render looks good. Now that the mining boom has cooled off I bet there are some good Ebay deals on second hand 1070 Ti's and the like : )
  11. To fix your Aliasing issue on the superbright shutters I think you need to look up help on the 'Max Subsample Intensity' in the Sample Filtering settings of the Redshift render settings. I don't know, but 17 minutes sounds like a long time for this render to me, even with a 970. What is your render time for the Redshift Benchmark image: https://www.redshift3d.com/forums/viewthread/12843/ Hope this helps.
  12. Mike A

    Free C4D trainings

    Fantastic! You've got some great stuff there, and I'm personally really looking forwards to the material nodes playlist. I'll also be recommending the intro stuff to a colleague of mine who is just starting to use C4D.
  13. Mike A

    Free C4D trainings

    Thank you! I'm very much looking forward to viewing these!
  14. Understood : ) There's some good stuff on Lynda.com . You used to be able to get a free 30 day trail, not sure if that's still available - but it would be worth a look.
  15. Well, if you have a budget I have over 20 years experience as an Adobe Certified After Effects Instructor - I'm based in the UK, but Amsterdam is just a short hop away. 2 days would enable me to get you up and running. If you want to go from 'zero to hero' budget 5 days. Send me a PM if you want a quote : )
  16. One thing I really hope for is that MAXON add a few of the missing elements - 'SSS in the material nodes' being just one example - during the R20 cycle. It's crazy if we have to wait 12 months for such minor upgrades. Small, but significant missing elements such as these can be a real issue in adopting new features.
  17. I really hope we don't have to wait that long for it - but I suspect we will...
×
×
  • Create New...