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Bennyp

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Everything posted by Bennyp

  1. Checked the Manual, probs should have started there. I'm guessing that this type of effecter use comes under animated deformer, If I'm wrong let me know but I think its back to the old way for now.
  2. Update I can do something similar with soft body sims as long as the follow shape is enabled in the mix animation. See vid below softbod.mp4 but the options for following animation are different in ridged body anyone know a work around?
  3. Hi thanks for the reply, sorry for the confusion but the screen shot is running the bullet tag, if you swap it out for the sim tag on the null does it work for you. My bad I should have swapped them back
  4. Hi I am sure this is a very simple solve. I have previously done this kind of simulation with Bullet and mograph but it doesn't seem to work with Sim, am I missing something or is this the norm with Simulation ridged body? Project file attached. Bullet Bullet.mp4 Sim Sim.mp4 Sim with effectors.c4d
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