Hi Cerbera, thanks for your response!
I don't have a solution, I wouldn't be asking here otherwise.
The arrows are made using an Extrude object and are animated along a spline using a Spline Wrap.
Spherify Deformer will not serve the purpose here - I need to morph into a full sphere that has one continuous mesh.
I know there is a Dress-o-Matic soft body simulation option inside the Cloth tag, but it doesn't work unless you have your geometry connected and have thickness/extrusion for Seams (not 3 separate meshes with no extrusion, like in my case)
Ideally I would have a Morph tag to blend between the objects, but this wouldn't work since geometry of the Arrows and a Sphere are too different.
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I was wondering if there could be a Volume modeling based solution to this for morphing between the Arrows and a Sphere.