Dear, collegues, please help with the displacement problem.
I extruded triangle, then made Current State to Object. Placed the geometry into the Connect object and added Bevel deformer to make a fillet on the edges. Also I added two Octane materials with displacement using selected polygons. Dark version for the caps and light for the sides. Also I switched off angle limit in my geometry Phong tag as it is recommended here: https://80.lv/articles/guide-how-to-adjust-octane-renders-pesky-edge-displacement/
The problem is that my geometry is in the exploded state in Octane Live Viewer as seen on the attached screenshot.
Please help me with a fix.
Also my other question is how can I add materail to my fillets staying with parametric Bevel.
Thankl you very much!