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Lonchaney

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Everything posted by Lonchaney

  1. In theory, yes, this should work. But when I use your low-res fbx with the high-res obj I'm getting the same results as you...my computer locks up and never finishes the bake...very strange indeed. I suggest you try creating a high-res fbx to bring into SP for your displacement instead of an obj and let me know if that works.
  2. Typically I would create a high-poly and low-poly version of the same file and reference them in SP. This worked for me; Open Frog_HP.obj in C4D Delete align normals tag and material tag Create new material and place on frog Export as .fbx and open in SP You should now have the frog with displacement...at least it works for me.
  3. No worries, happy to help. Your files opened without issue in C4D and SP. A quick bake took about 15 seconds. I sent you a link to the results. Are you having baking issues with other files too or just with the frog?
  4. If you send me an .fbx file I'll be happy to bring it into my version of SP to see if I get the same results.
  5. You can use ARKit or ARCore depending on your platform. My general workflow is to model and UV in C4D, texture in Substance Painter, and develop in Unity.
  6. The Activity Monitor on my MbP is flat when visiting CGTalk on Chrome but skyrockets to over 400% CPU usage while using Safari. Very strange. I don't have FF installed.
  7. Affinity Photo and Photoline are great alternatives to Photoshop. I believe Photoline has been around for 20+ years and it supports animated gifs.
  8. Great resources teknow, thank you for sharing! I have been looking for a model of a brain that I can texture and animate...any idea if there is one in there?
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