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BIgor

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Everything posted by BIgor

  1. Hi πŸ™‚ I am in the market for a new PC, been looking into it for some time now and came to the conclusion that I will be keeping my GPU for now, I have a 1080 that I use for rendering with REDSHIFT. This gpu also works great with the newest Arnold in R25. But Arnold has some features that work better when rendering with a CPU. So I would like some advice as to which would be a great CPU for this purpose. A Dual XEON is not an option πŸ™‚ Thinking something along a i9 11th gen... What do you guys think? Any better sugestion ??? P. S. Also is it a significant difference between the standard version and the K version of the i9? The CPU I have now, and have had it about 8 years is the i7 4790K...
  2. Ok, I will see what I can do in my next try, thx for the advice...
  3. Ok so here is the new version... What do you guys think?
  4. Well for now I just want to get some EPIC lighting going in the scene, there was also a try with some people models in the scene but for now an empty one like this is good enough πŸ™‚ need to make it as best as I can... πŸ™‚
  5. @imashination Ok, THX. The window was blown out, almost totally white, that is why I placed the photo in the bg, had no idea that it was good like that... Fridge SD was turned of, forgot to turn it on. Fridge material is called Gun metal scratches...
  6. Hi :D, ok so I did this render, found this pre-build scene of a kitchen for free online and I did all the texturing using Redshift materials and lighting with a Dome light and 2 Portal lights on the 2 windows that are in the scene also add 3 Fill light to add some color to the light from the window. Used a Plane with and Image in the BG of the window...and also a Redshift Environment. So what do you think of it? How can I improve it? Render time 22min. 03 sec. P.S. The table has a frosted glass slab on the top of it, part of the design...
  7. Hi πŸ˜„ Ok so I am modeling something in C4D and after I have done that I take it to ZBrush to add some nice details via sculpting. The goal is to 3D print it. What I do not understand is why is the model not the correct mesuments after being exported out of Zbrush...? It is too large... I need the measurement to be correct because I Am modeling something by given millimeters...
  8. Hello πŸ˜„ Ok so I found this very cool model of Tiffa online, and I would love to print her out on my Ender 3 pro, paint her and have her on my desk as a cool peace. I am using Simpilfy3D to slice the model but I am getting all sorts of problems with the end result, I have posted this in the FB group of S3D and the stuff they told me did help but still some of the GEO is missing when I slice, as you can see in the picture. In S3D I separated the mesh to parts, that did help, I was told that the mesh was non-manifold I tried to fix it in Meshlab and do a Dynamesh in ZBrush but still having problems... Maybe you can take a look and the model and try to slice, tell me how can I make a great slice with this Model and have her printed out, The size I would like her to be printed is about 20cm tall... THX in advance for the help πŸ˜„ Here is the model: https://www.thingiverse.com/thing:3606232 P.S. you might have to wait a while for the site to load, since the it is very slow in the past few fays, must be over visited or something...
  9. But how do I combine the Round corner node with the normal map? they both need to go in the Bump...???
  10. Ok I will try it out, Please send me a screen shot of your node setup from a SP export in Redshift C4D, and will this also work in Marmoset the same way?
  11. Displacement is the Height from SP? I can not figure out why the corners of my Low poly are still sharp, tried to fix them with phong shading but no luck... for the displacement you do not have to have a lot of geometry?
  12. I did find a few tutorials on YT showing how to setup the textures for redshift in Maya and I used kind of that logic, not sure I apply all the maps where they should go, maybe if you just send me screen shot of your Redshift node setup of one texture you made in SP?
  13. Dude this is fantastic!!! πŸ˜„ I also use Unfold 3D for UV-ing and also use Redshift πŸ˜„ THX a lot for this tutorial, Before the Zbrush part I tried to go the Substance rout but I DID not know that you had to do the bake in this method also, I taught that baking was only when you have a High poly of the model with details. So when I exported the textures without the bake they looked bad in C4D... πŸ˜› THX alot, this is a huge time saverπŸ˜„
  14. I guess a video would help a lot, if you have the time to make it...
  15. THX for the tips, I will see what I can do, but to be honest it seems a bit to complicated for me...
  16. You are correct, THX for pointing that out... and sorry for wasting your time...
  17. Hello, in this video I show the problems I am having, so if you have about 6 minutes to watch it please do so and you might know the solution. THX in advance πŸ˜„
  18. Hello, I am wondering for how much would someone be willing to model\sculpt a person, a girl via reference pictures. The model does not have to be super realistic, maybe even a bit stylized but has to be recognizable. The end goal is to have this model 3D printed and hand painted. So if you are someone who is interested please show me some of your work and maybe an estimated price for the finished model, no texturing needed... I we strike a deal I will send you a lot of pictures of the person for reference.
  19. Hello πŸ˜„ If you have 2 minutes free please watch this video of mine and you will see the problem I am having πŸ˜„
  20. @EAlexander @BigAl3D Here is my newest try. Did the new changes, what do you think now? On a scale of 1 - 10 how realistic is this? I want it to be photo-real, so far still getting a Game look feeling, something like NFS... In the download file you have 3 pics, the name of the pics tells you all you need to know. All of them have the same post work in Ae, using the DOF pass and some Curve standard S adjustment... The Portal light of the shop are placed on every window 1 portal light and the are all using the HDRI plugged into them... https://www.dropbox.com/s/h2plqfpeuj6y5dy/New Car Renders.zip?dl=0
  21. Here is my new try at this, tried to do the changes that were sugested in this thread... what do you think? @BigAl3D @EAlexander https://www.dropbox.com/s/g1r6dyiaho09t5j/MP Render 2 Cam 2.2_00000_00000_00000.png?dl=0 https://www.dropbox.com/s/kdnor7em8no8ypt/MP Render 2 Cam 2.3_00000_00000_00000_00000.png?dl=0
  22. Ok THX for the advice, I have a job project that I need to finish up, after that i will see to improving my Car render with all the help tips πŸ˜„ Looking forward to your render updates also πŸ˜„
  23. I will see to making these adjustments, THX for the advice πŸ˜„ I did do a render with just the Dome light but it was to dark...
  24. Hello πŸ˜„ Ok so I built this scene with some free models I found online, Made some of the textures manually and used some GSG Redshift textures for the cars. The render engine used is REDSHIFT, as you may have guessed πŸ˜„ I have a building that has all windows on 3 sides, the back side is a wall, you can see that from the front render view. I am using an 8K HDRI in a dome light for the outside and 10 area lights on the ceiling shaped like a rectangle, 5 in the back and 5 in the front, I saw this light setup in a car shop once. Did just a little post on the images, some Hue and Saturation and used a depth pas to get the BG blur. Some of my friends say that the picture is great but the cars look like toys and another one said that they look like out of a game, My goal here is realism. How can I make this more realistic??? P.S. I had to use Dropbox to share the images because of the size limitation here... Pic 1: https://www.dropbox.com/s/rm5xigez6iywwak/MP Render 2 Cam 1.1_00000_00000_00000.png?dl=0 Pic 2: https://www.dropbox.com/s/4glx9aah023i7vv/MP Render 2 Cam 2.2_00000_00000.png?dl=0
  25. Ok THX this helps out a lot, I will work on these...ponts.. πŸ˜„
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