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3DKiwi

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Everything posted by 3DKiwi

  1. 1. Exporting from C4D to Modo is easy. I'm currently finishing off exporting some of my Lego parts modelled in C4D to Modo. I export in obj format and UV's are retained. Haven't tried other formats. Usually after importing you need to run a mesh cleanup command to clean up any flipped normals etc. 2. The interface has been overhauled. You can pretty much do most tasks from one layout now but you change menus etc. But as always, it takes time to learn. Not sure what your problem with the Modo Item list is. Easy to use but of course it's not C4D with it's tag system. Knowing your past history with Modo I would suggest trying Blender 2.8. Nothing to lose as it's free and there's a ton of tutorials. Even I'm tinkering with it. I just find the modelling tools a bit lacking and no native expression (Xpresso) node system means complex animation rigs aren't that easy to set up. But you've gotta love the Eevee real time rendering and even the cycles rendering is great. 3. Modo has a node based particle system that's a lot easier to use than TP. No fluids. 4. No idea.
  2. Dave, the reaction shouldn't have come as a surprise. There would have been some very robust discussion in the Beta Tester's forum that I was once part of. Do as I do and vote with your wallet. I cancelled my daily newspaper from 1 August as the price had gone up again. I told them a year ago that next price increase I would be cancelling my subscription that I've had for many years. $3 a day for a newspaper is just too much. But I have just forked out US $399 for another's year's subscription / updates for Modo. I'm happy with the value for money I'm getting.
  3. mmm, I don't agree. Things changed. While Brad and co were great at interacting with the user base, development was all over the place. Stability has improved a lot in the last few versions and there now seems to be logical way forward / clear roadmap. The procedural modelling is really useful and something I use all the time now. Obviously I've been watching this thread with interest. I always thought there were too many versions of Cinema 4D so consolidating into one version I totally agree with. My guess is MAXON fully expect to lose a few customers but that will be offset by making it easier for people to get into. For example, say I wanted to come back to Cinema 4D, no way would I pay US $3495 but US $720 for 12 months use is a lot more accessible to me. Having to connect to the internet to validate my licence regularly isn't an issue in my opinion. Nothing unique in that. That said I would be totally pissed if I was a Cinema 4D user and especially if I had paid for a Studio version. That's essentially money down the drain. Some random comments: Glad I'm not running a Cinema 4D forum anymore!! Where is Cinema 4D up to with the rewritten core / faster object handling? Seems to me it still isn't finished yet as there's been no hype about faster object handling. Still no new UV toolset. While R21 has some UV tool enhancements, UV editing hasn't changed much since 2003 (you read that right). One reason I jumped ship at R17 was I'd given up waiting for the UV toolset to be updated. 4 versions on / 4 years later it still hasn't surfaced. Is it me or does R21 feel like a .5 version? Seems rather light on enhancements. Not sure I would be happy paying the hefty MSA price for what MAXON just served up with R21. Have to say some of the pre release hype from MAXON employees here and elsewhere now feels like they were bullshitting a bit. If I was MAXON I would have given users of the Studio version with an active MSA a free year of Redshift as a sweetner. Studio users have always had a bit of a rough deal compared to other versions. It was good to see the new MAXON CEO presenting at Siggraph. Also good to see him posting here. Big change from the previous management. Anyway, hope you're all enjoying your 3D. I'm currently putting together the new Lego Harley Davidson motorcycle that came out recently. In addition to making the real Lego model I'm modelling the parts that I don't have already to make a digital version of it. Still riding my bike a lot. Cheers Nigel / 3DKiwi
  4. Yeah there's a free add on "Animation Nodes" that gives it an Xpresso like node system. A little bit clunky to use as you often need to use a number of intermediary nodes when say hooking up rotation channels.
  5. Well well. Yet another release from MAXON that confirms I was right to jump ship to Modo when R17 came out. A few nice enhancements in R21 but where's the new UV toolset? Looks to me as though the faster object handling / new core that handles UVing still isn't finished. Looks like I can leave my Bodypaint tutorials up for yet another year. My guess is a lot of Cinema 4D hobbyists will jump ship to Blender 2.8. Cheers everyone :)
  6. Even I'm learning Blender a bit. It's highly capable. Just let down somewhat with it's modelling tools and lack of a nodal expression system although there is a 3rd party addon.
  7. Surely R21 will include UV tool enhancents? MAXON can't go yet another year without any UV tool enhancements. But hey, if not my Bodypaint tutorials will still be pretty much current for another year :)
  8. Awesome work. I love mechanical type animations. There's a lot of satisfaction in getting everything working.
  9. 3DKiwi

    Lego

    My Lego collection. Mostly Cinema 4D. No imported parts. I have modelled everything (but I have taken dimensions from imported LDraw parts).
  10. 3DKiwi

    Tron Lego

    From the album: Lego

  11. Dang, I knew I should have charged Hrvoje more when I sold him the cafe.
  12. Who knows. They should probably knock $300 off the price of the Studio bundle and do a deal with Insidium so that you can buy TP for half price.
  13. Surely R21 will see the long awaited update to Bodypaint? i.e. UV editing and 3D painting. Ditto for a Thinking Particles replacement.
  14. Hi Guys. It's probably time you did a clean up of the cafe's review section. It's still there with reviews still on the server but I can't see any link here to get to the review index page. Here's the link: http://c4dcafe.com/reviews_interviews/ I suggest deleting everything. There's nothing recent. Nigel
  15. My interest in C4D and Midi is for Midi driving animation. I did a review of the Animidi plugin here: http://c4dcafe.com/reviews/animidi/
  16. I doubt I would qualify with my not for resale version of R16. I'm currently running the Beta version of Modo 13 and it's looking really good. I see no reason to come back to Cinema 4D anytime soon.
  17. Yay, I'm now just a regular guy :)
  18. No. I'll upload it over the next few days. It is however still available to download direct from the Cafe.
  19. So where does "Honourable Member" fit in? Above or below a Regular Member? Think I would rather be called a Regular Member or a "Cafe Regular". BTW "Honourable Member" is a term used in Westminster Parliaments (UK, Australia, New Zealand etc) that is used when referring to a member of Parliament. Nigel
  20. I see a couple of my videos are on the Cafe's Youtube channel. Cool. Note that I pretty much have all of my tutorials / videos backed up. If you want any others just yell out. Feel free to down load the videos from Vimeo channel and upload those. Nigel / 3DKiwi
  21. Nah. Pretty sure we didn't have corny member titles like this. We had the following titles from memory which were the defaults for the forum: new member (under 2 posts), regular member (more than 2 posts), moderators, administrators Then we had the bronze, silver and gold Cafe supporters club badges.
  22. 3DKiwi

    Free C4D trainings

    Great to see my baby still going strong. All the best for the future :) Nigel / 3DKiwi
  23. Actually Blender is very capable and some of the modelling add-ons are amazing. A few of the built in modelling tools are rather basic but generally what can be done in C4D modelling wise can be done in Blender.
  24. Whether Cinema 4D is right is pretty irrelavent. It's more than capable of modelling a human. The limiting factor is you and your ability, experience etc. Why do you need to model a real person? Why not just use one of the human figures from the content that comes with C4D?
  25. 3DKiwi

    Realism

    My effort to model and texture realistically
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