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3DKiwi

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Everything posted by 3DKiwi

  1. Everything is online these days so R18 tutorials if any and I guess there will be will come via Cineversity. Good reason to have the MSA is the free Cineversity account.
  2. Yes but not in R18. They said in the recent Blog that UV tool updates were being worked on. Quote:
  3. Hence the reason I'm speculating that painting will become a subset of the sculpting tools as sculpting has both of these. Another option I hadn't considered regarding the paint tools is MAXON do nothing and leave them as is. They're never going to compete with Mari or Substance Painter so why bother. Just work on tighter integration between C4D and other apps just as we're seeing with Realflow and Houdini.
  4. I've held off posting in this topic and the similar one at CG Talk as our friend Icecaveman would likely be on my case so I'll try to be balanced and not overtly try to get people to jump ship. My reading of things is the UV enhancements will be R19 at the very earliest. As far as I know to redo the UV tools and do it properly which I'm sure MAXON will do (there history on redoing modules / tools is excellent) requires the new core. Currently there is no UV edge mode. You can't redo the UV tools properly and not have an edge mode. The problem I see it is there's a lot of work to redo the UV tools. Many people have mentioned other apps that have better UV tools. All those apps have developed their UV tools over a period of years and versions. MAXON essentially needs to deliver all this in one hit as they pretty much need to chuck out the entire UV tool set and start from scratch. The UV Peeler tool can probably be updated to work in with the new UV tools. What I find interesting or something to ponder on is what's gong to happen with the paint tools? As you saw in the tech preview video, the paint tools in BP are pretty basic. No symmetry painting. The list is endless and virtually every other application has superior painting. What BP has always done well is paint on multiple channels at once and the generated layered files be Photoshop compatible. The paint tools again need chucking out and rewriting from scratch or painting be added as a sub set of the sculpting tools. As I've mentioned here before we had a proof of concept paint tool plugin that was derived from a sculpting tool. That's the direction I suspect MAXON will head down once they get a developer up to speed on the sculpting tools. So while I'm here, kudos to MAXON for being brave and showing some future technology. That's the kind of communication or some of what I was harping on about last year when I jumped ship. Perhaps next time they do it they just run it past their Beta testers first and get their reaction. If it's positive then release the preview as is or if not, redo it and add a bit more polish. Re multi view feedback. I can only comment on Modo and in that you can have multiple views. You paint in one view and once the brush stroke is finished it appears in the other views. If you watch the BP video carefully the paint wasn't applied to the second view until after the brush stroke was finished. Will R18 have the new core. MAXON have pretty much said themselves in their blog that it's coming over the next few versions. It wouldn't surprise me if the core rewrite is actually finished it's just the UV tool rewrite and maybe a material node system being added is holding things up. To give you the new core with faster object handling they have to give you the new UV tools. Time will tell and we're only a few weeks away from R18 being announced. Cheers Nigel
  5. My secret is I don't use Cinema 4D any more.
  6. The attached where I have highlighted in red doesn't look right to me. This is on my desktop monitor running at 1920 x 1080 resolution. I reckon you need to remove as much space as you can. Here's what the cafe looks like on my Android tablet running at 1024 x 768 resolution. I have to scroll down a complete page to get any meaningful content.
  7. Updating my profile now that I no longer own the place

  8. 3DKiwi

    Lego 42007

    Yes. Check out my Lego gallery here. Apart from the motorbikes it's all done in C4D.
  9. 3DKiwi

    Lego 42007

    Hours and hours of work. Bit of trial and error in some places until I was happy with the result. Usually plenty of N-Gons.
  10. 3DKiwi

    Lego V-Twin 8422

    Both. The only things better in C4D are the Bevel tool and non destructive modelling i.e. splines with the likes of Extrude, Sweep etc.
  11. 3DKiwi

    Lego V-Twin 8422

    I'd love to know whether Modo is easier or just more intuitive than Cinema when modelling. Both. The only things better in C4D are the Bevel tool and non destructive modelling i.e. splines with the likes of Extrude
  12. 3DKiwi

    Lego 42007

    Yeah all possible in C4D. This one was 25% approximately modelled with C4D. I then exported the parts to Modo.
  13. 3DKiwi

    Lego 42007

    From the album: Lego

    Modelled in Modo and Cinema 4D. About 25% Cinema. Textured and rendered in Modo.
  14. 3DKiwi

    Lego 42007

    From the album: Lego

    Modelled in Modo and Cinema 4D. About 25% Cinema. Textured and rendered in Modo.
  15. Done my main cycling event of the year and knocked 28 1/2 minutes off last years time for the 154km Lake Taupo Challenge. This year's time 4:37:37

  16. Pretty sure it can be disabled as we're not seeing Google +, Twitter and the others. Maybe I enabled Facebook sharing? I can't remember. In the ACP do a search on "Facebook" or "Social" or "Media". You should be able to find the setting to disable it.
  17. The Facebook and other social media stuff has been available for years. I just had it disabled. Looks like the new owner has enabled Facebook sharing only.
  18. In "Unread Content" clicking on the topic title takes you to the original post. Clicking on the dot to the left takes you to the first unread post which if you haven't read the topic before will be the first post. Not sure how much simplier things can be. My suggestion is viewing new content should be done like this rather than browsing forums.
  19. Re the issue with tablets. You'll be fine so long as you don't tinker too much with the basic default IPS skin. That has been designed to scale itself for the device being used.
  20. BTW, here's what I get on my tablet. Nigel
  21. On a tablet the new content results screen is mess using the default ibforo skin. You can test this on a desktop computer by running your browser in a window and shrinking it to 1024 pixels wide.
  22. 3DKiwi

    Lego V-Twin 8422

    From the album: Lego

    This is a combination of parts modelled in Cinema 4D and Modo. My guess is around 40% C4D. The wheels, shock absorbers, bricks and a few other parts are Modo. The engine parts (it's fully animated as well) are all C4D from my previous Lego projects. The tyre tread is done with Sub polygon displacement in Modo. The stickers and tyre displacement map were made by me using Serif Draw Plus, a cheap vector drawing program. Assembled and rendered in Modo 901.
  23. From the album: Lego

    This is a combination of parts modelled in Cinema 4D and Modo. My guess is around 40% C4D. The wheels, shock absorbers, bricks and a few other parts are Modo. The engine parts (it's fully animated as well) are all C4D from my previous Lego projects. The tyre tread is done with Sub polygon displacement in Modo. The stickers and tyre displacement map were made by me using Serif Draw Plus, a cheap vector drawing program. Assembled and rendered in Modo 901. I'm still tweaking the materials, lighting and render settings but it's near enough finished to post.
  24. 3DKiwi

    Lego V-Twin 8422

    From the album: Lego

    This is a combination of parts modelled in Cinema 4D and Modo. My guess is around 40% C4D. The wheels, shock absorbers, bricks and a few other parts are Modo. The engine parts (it's fully animated as well) are all C4D from my previous Lego projects. The tyre tread is done with Sub polygon displacement in Modo. The stickers and tyre displacement map were made by me using Serif Draw Plus, a cheap vector drawing program. Assembled and rendered in Modo 901. I'm still tweaking the materials, lighting and render settings but it's near enough finished to post.
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