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thanulee

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Posts posted by thanulee

  1. Performance, performance, performance! In everything!

    - More specifically a much stronger viewport, higher particle counts, update in bullet (at least one dynamic engine that is rock solid since nothing else in that area).
    -Merging scene nodes with OM cause i have a feeling this will never happen, although was promised. 
    -Less of "magic bullet" kind of features.
    - Surprise us with something awesome like "fields" "vdb" "voronoi" etc.

    As im doing also houdini these days, i realise that c4d is dope but is lacking soooo much performance, it would kill the mograph market, since houdini is so non intuitive, ancient. C4d has almost everything an artist wants but the lack of performance starts to pile up.

     

  2. Hi,

    I have a specific folder on my dropbox with all my models. Another one with textures etc.
    How do i link those folders in the asset browser? So far i only saw that u create a database elsewhere and then u drag and drop in the asset browser.
    I dont need any of these functionalities, i just need to be able to browse my models via asset browser and not create databases or draggin em manually. Is that possible?

    ty

     

  3. 4 minutes ago, DasFrodo said:

    It's cool that you believe that, there's lots of people that think different on this. The point is that I politely asked you not to post unhelpful and unconstructive stuff in the thread, that is literally all I asked you to do. It should be clear that it has absolutely nothing to do with neither lack of humor nor with political correctness. That's just whataboutism at this point.

     

    Again, not giving your opinion is not the point. But clearly you missed that part.

     

    I was actually going to be the grown up here until I read this, but hey, you do you.

    Did i ever speak to u?No
    Did u call me a dick in public? yes.
    Are u a grown up? apparently no. Nough said seriously.. insults from strangers is something i have 0 tolerance.

  4. 2 minutes ago, Igor said:

    Insulting, not at all! Truth, far from it. Again, say what you want do what you will, its your name under the post, not mine. But if you feel like you can do and say what ever you like and want, then expect the same  from others. 😉

    As a forum owner Igor, what u are saying is totally wrong. Again, for the record I never called someone A DICK.
    Say whatever u want about me, this guy insulted me period.

  5. 10 minutes ago, Igor said:

    Lets keep it civilized folks. No one is a dick here, lets just move on. ☺️:cowboypistol:

    And from my expirience I can tell you that, that kind of feedback will not be considered, but constructive will. 😉 I  know I was part od MAXON for 3y...

     

    But if you feel you need to express frustrations like you are doing it right now, I can also tell that it doesn't look good in the eye's of others, so in the end it's uo to you. 🙂 

     

    Regarding myself, I care not until you guys start cursing on each other. 😉


    I  wasnt even being ironic. I truly believe R21 and onwards has next to 0 features. Like a feature someone will see and say "hey i need to buy this software".
    When I say  "nice features, NOT" if it makes me look bad in anyone's eyes, i dont care 🙂 Probably lack of sense of humor and/or too much political correctness.

    Finally I have presented for MAXON few times, i ve spoken with devs, i got friends working there. What is the point of not saying my opinion? If i believe there are 0 features, why is this insulting? It actually isnt.. Sorry. Maybe its a good way for them to listen when it comes from loyal customers/fanbois like myself. 
    Neither i am frustrated with MAXON, the contrary, I advertise their software everyday, I run a patreon with 500 people trying to do houdini stuff in c4d.

    Now a random guy in forums insulting me, is something that frustrates me and its intolerable. I expect an apology which i wont get, but hey that life 🙂 cheers

  6. 1 minute ago, DasFrodo said:

    The point of these threads is open discussion. It's one thing being angry about not getting what you want, it's another thing being a dick about it. The latter is not something that is appreciated in this forum.

    Being a dick and being ironic is two different things. Like it or not its an open forum and I am a paying customer for years in c4d and i need my opinion and my frustration to be heard out loud.
    I have every right, to be from angry to completely disappointed. Now u just called me a dick? Like seriously?

  7. On 4/12/2021 at 5:46 PM, zeden said:

     

    Character animation guys are no C4D professionals?

    R23 has cut my workflow time into half with the new features. Both on UVs and Mocap. 

     

    And no Houdini is not the main competitor of C4D. It is 3ds Max and Blender. I have a network here of 8-10 C4D artists. None of them is a mograph animator. All doing 3D CAD/Technologie Visualisation, Archviz and AR/VR. It is a misconception that C4D is only a mograph tool. It is the creatives way from multiple design paths into 3D.

     

    But yes, MAXON has to step up feature wise.

    I never said that char animators are not professionals.
    But... no offence.. if u were doing unwrap in c4d and waited for update in that regard, then this is not how a professional works. U need the best/fastest tools for the job. I use Rizom for years etc. If i wanna do fluids i wont do em in xparticles.. I ll do em in Houdini/RF i wont be like "oh xp cant handle fluids but, i ll just do my best".

    My point is the updates are standard stuff since years in other software. 

    Also the fact that u know 10 people and are not doing mograph, doesnt say anything hehe. c4d vs houdini, its the only thing that is in stake here imo

  8. 53 minutes ago, HippoDasTamus said:

    Wow, people are really pessimistic here.

    I ll be very honest only reason i upgraded from R20 to R23 is cause I have files from other people while freelancing. As a studio, we were not intending to.

    R21/s22 and R23 have next to 0 new features. Unless c4d turned into blender... and suddenly "bevels" is considered a new feature, or "unwrap" and "mixamo rigs".Also the idea of "looks" in the viewport, is... I will mention here the silent abandonment of ProRender. Clearly there isnt a solid plan last few years.
    Feels like c4d is not addressing to professionals anymore but tries to reach a much broader audience (business wise makes total sense). Same time, the price tag is definitely for people that earn and not for hobbyists or people that are just starting out. Therefore I expect MUCH MORE than a bevel improvement, sorry MAXON.

    Concluding, I dont understand the S22, R23 indexing in versions, while it should be R22. We are not going faster by adding numbers. It felt like a marketing trick.
    Same with scene nodes: since they are far from ready and they gonna change and they gonna be back end as well, keep em hidden and announce em due time. It reminds me of Octane where it comes with bells and whistles and years later the features are not even there. 

    As c4d turned my cg carrier around in an extreme good way, I must admit now that it has brought me into a halt. Unfortunately, I am not that technical to jump into houdini, and same time c4d limits its own capabilities in the last 2 versions. IMO, c4d is not a modelling software, nor a char animation one. Its main thing is mograph and why people choose it over other ones. And its main competitor is houdini and not maya or max.

    I am not the person that speaks in public about software issues or requests, i just take things as they are and try to do my best with what I have. And I am extremely grateful for my switch from max to c4d 3-4 years ago. But, truth be told, I am pessimistic as well about the future of c4d 🙂

    Cheers!

  9. 2 hours ago, Igor said:

    Is that thing free and free source? I was amazed by the cartoon shader, really impressive, not sure about other things, I might check it at some point, but for now I would like to focus on Renderman, thanks for sharing!! 🙂 

     

    @thanulee Thats cool to hear, but my goal is to make a full transition. Right now I am all in modeling nodes and modeling ways. I am kind of impressed how fun it actually is once you start to understand the possibilities and different way of modeling. After that, I will be going toward simulation and dynamics. But lets see, baby steps. :cowboypistol:

     

    P.S. - XPresso and MoGraph was kind of Hrvoje things, not mine. 😉

    oh nicee! yea im confusing u i guess. I had some courses from this forum about TD etc and thought is was u. In any case good luck 🙂 

  10. Great stuff Igor. WIth ur knowledge of c4d/xpresso houdini probably is a great fit for you.
    Fun to see this post here in these forums 🙂 

    What some studios do to keep things more simple/efficient, is exporting ur alembics back to c4d to use Redshift there (not always possible due to c4d viewport performance, cause u will see the difference is huge). You can also export attributes from H to c4d. And also use MAXON noises to bring into H. U ll probably find along the way that many things are much easier done in c4d, so exchanging files with attributes between these 2 software, is a nice workflow.

    I totally recommend "dont be afraid of houdini" since Mark Fancher is a top notch motion designer and the specific course is addressed to c4d users.

    I am really curious about the performance increase we can get in c4d with future versions. I am not a fan of scene nodes as I simply wanna use the object manager.
    But I think c4d is very limited at this stage in comparison to H. I wont even compare dynamics, but i ll just mention the performance of instances, which is crucial for offsetting keyframes etc etc. 

    Lastly, there is this plugin inside H called MOPs which simulates the cloner behaviour and makes it very easy for the c4d users by not exposing all of the backend at once (not that u need it i guess hehe). It might give u some ideas though https://www.motionoperators.com/

    Cheers!!

  11. Hi, I have been using this great script by Jake Allen at Sarofsky.

    In short, all its doing is the following:
    - Select any points of an object
    - Script creates a separate spring for each point at the exact point position.

    This is extremely handy for soft bodies and other dynamic rigging scenarios. Atm the script only works in R20. I guess this is due to Python change in R23.

    Is it possible for someone to check out and tweak it so it can work in R23?

    Many thanks!
     

    Spring Break.py

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