I would very much like U-Render to have the following possibilities:
Workflow compatible with Real-time engines (babylon.js, Threejs and others)
Baking textures from shaders in a standard compatible with PBR.
Baking AO and normalmap.
Export to GLTF / GLB
It would make it much easier to work with WebGL environments.
If U-Render had it, I would have bought the licenses for our studio right away.