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maliohammad

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Everything posted by maliohammad

  1. I am not sure you still looking for an answer , but if anyone is reading the post , you can use the "target " to do the job .
  2. it would be great to have some challenges :D
  3. maliohammad

    Xpresso Nodes

    it is helpful , but not a must for animation . anyway , you can learn what the all do by inserting one by one , then click the one you want , then right click on any parameter and show help . this will give you the best information about them .
  4. very nice ! I really liked it (especially the studio setup ) :D
  5. you can load a video (which will be slower to handle by c4d ) so you don't need to worry about anything . or simply click the calculate button (with image sequence , c4d will automatically set the start/end frames and the frame rate
  6. maliohammad

    forrester

    did you try to increase the shadow depth in render settings /options tab ??
  7. c4d works better with higher clock speed cores , this is why the iMac gave you better viewport performance , also sketch and toon render is faster with the iMac than mac pro to the same reason . personally I would prefer the iMac than the mac pro , I don't need the extra render power , I can live with 2 machines for previews and small renders , and if I ever wanted to render a heavy scene or a big animation then I would send it to an online render farm . google sync will support c4d soon , which I think is a cheap and good option (you can see IBC2016).
  8. also I read that Nvidia is hiring developers with metal experience , which is a good sign that we will see Nvidia with mac soon . yes , low level APIs seems to be the future for me , maybe with the new core MAXON will consider this ? we also can wait to see how much Autodesk users will benefit from metal , I don't know why , lets wait and see.
  9. @Greatszalam , metal is not for all situations , it gives better performance in some cases and slower in others . @Zmotive , I hope apple will let us see some great things on 27 October , just lets hope ...
  10. you can keep the old macs , until Apple will remember it have a mac users ... what Apple made to the iPhone is great , hope the mac will get the same love :(
  11. in the video they showed that the preview is much faster with metal (which I think is GPU-accelerated ? ) but metal is faster in some scenarios and slower in others , lets hope the October event have some good news ...
  12. lets hope Apple will give some care to the "Macs " in this event .... I was using windows PC, then get rid of it . it is not as reliable and you will have to keep a good antivirus and .........
  13. you are welcome , if you are going to learn python or C++ then I highly recommend going to Plugin cafe , they guys there can help you a lot !
  14. thanks for reply , it is not only related to GPU rendering , there is already some features in R18 use open GL for windows users , and open CL for mac users , but if the metal option was available it would be much faster than open CL . here is an article about it and how it made working with adobe illustrator and after effects much faster : http://www.makeuseof.com/tag/makes-apples-metal-graphics-technology-special/ and other companies like Autodesk and The foundry is working on implementing it into there apps . hope MAXON will look into it :)
  15. hello , I am just wondering if MAXON is going to support metal or not , autodesk and the foundry is going to support it in their apps . it would be super nice to have metal with c4d :) what do you think guys ?
  16. I am not sure I can help you with this , but you can ask help at PluginCafe
  17. you can't use the call command with python tag , you want to make part X of the script work when you press button Y ?
  18. you can select multiple parameters then do the steps above , so you will get them faster
  19. maliohammad

    POSTEΛ

    very nice , I like the 2nd and 4th the most
  20. maliohammad

    Interior WIP

    now it is much better , but I can't feel the shadows in the scene , you can look at real photos for reference
  21. you are welcome :) each parameter expect its own data type , to get the correct data type (and shorten the creation time) in the arnold light , right click on the parameter you want to access , then from "user interface " choose "copy user data interface " , so in the case of samples it is integer and not float (not sure if this is what is causing you the problem ) . I tried to make the samples and it worked just like the others , feel free to ask any question :)
  22. you are welcome , I forget to attach the second version and fortunately I did that , because in the second version I forget to write the proper code and it didn't work . Now I have fixed the code here is the second version . if you didn't understand something in the code , just let me know and I will try to explain it :) Arnold_light_lister-2.c4d
  23. I have not worked with them before , but AFAIK they are just handlers and do something related to the flag you choose ,you can check this
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