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MighT

Developer
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Everything posted by MighT

  1. MighT

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  2. No booles, no deformers, no fields And all three are different. Although I admit it is a bit harder to spot the difference between the left and the right Menger Sponge. Notice how the "vertical main tunnel" is round for the right and quadratic for the left. It's all a product of my Menger Sponge plugin. Basically it's always the same Menger Sponge of order 4. But the mode of generation and the mode of warping into a sphere are different. And they are slices to different levels. I wish, I could boast with procedural selections here, but no, the glowing stripes are just simple gradients.
  3. Hehe, neither My Menger Sponge plugin supported creation of several named procedural selections, similar to a Cube object with the "named selections" for fillet polies, etc..
  4. Boy, you were fast... I was still creating the album. By now, my comments should explain it better. No, no Scene Nodes at all, neither instances. These images were all created with my personal Menger Sponge plugin, more than ten years ago. While the plugin also has an instance mode, this is really a single mesh in an SDS (back when it still was called Hyper NURB). And I also thought, a Scene Nodes setup for Menger spongers could be fun...
  5. From the album: Sponges

    A partial Menger Sponge (order 4) warped into a sphere in an SDS, viewed from the inside.

    © Andreas Block

  6. MighT

    Sponges

    Images rendered around 2011/2012 with my own unpublished Menger Sponge plugin. The plugin got developed for Cinema 4D R11.5/R12 and basically worked unchanged until R19. Actually the first plugin I developed for C4D. Could actually be fun to revive it with the new possibilities provided by the new Maxon API and the power of C4D's new core. I set myself a few goals to achieve with the plugin.: Recreate an image by fpsunflower in C4D (see image in album). Achieved Back then there was still a 32-bit version of Cinema 4D and I wanted it to be able to create a Menger Sponge of order 5 in a 32-bit C4D in a reasonable amount of time. Achieved Explore different ways to create Menger Sponges. Implemented, but no achievement, but rather evidence of some inherent nerdiness.
  7. From the album: Sponges

    Menger Sponge devil's mask.

    © Andreas Block

  8. From the album: Sponges

    Menge Sponge X-ray 4 Menger Sponge (order 3) warped into a sphere, basically transparent with a Fresnel shader

    © Andreas Block

  9. From the album: Sponges

    Menger Sponge X-ray 3 Menger Sponge (order 2) warped into a sphere, basically transparent with a Fresnel shader

    © Andreas Block

  10. From the album: Sponges

    Menger Sponge X-ray 2 Menger Sponge (order 2) warped into a sphere, basically transparent with a Fresnel shader

    © Andreas Block

  11. From the album: Sponges

    Menger Sponge X-ray 1 Menger Sponge (order 1) warped into a sphere, basically transparent with a Fresnel shader

    © Andreas Block

  12. From the album: Sponges

    Dark Sun This image is based on a render by fpsunflower, created in Sunflow. Original image by fpsunflower (link to Flickr) One of the goals, when developing the Menger Sponge plugin, was to recreate the original image as closely as possible in Cinema 4D. Overall this worked out pretty well and this is a slightly dimmed version rendered in C4D.

    © Andreas Block

  13. From the album: Sponges

    Trony Menger Sponges Sphere warped Menger Sponges consisting of cube instances inside an SDS, using procedurally generated Selection tags for material assignment.

    © Andreas Block

  14. From the album: Sponges

    Different modes warping (partial) Menger Sponges (order 4) into spheres. The glowing stripes are not created via Selection tags, but stupidly simple via gradients.

    © Andreas Block

  15. MighT

    MengerSponge Logo

    From the album: Sponges

    Different Menger Sponge modes (one inverted) rendered with Sketch&Toon.

    © Andreas Block

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