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nkunleashed

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  • First Name
    Nathaniel
  • Last Name
    Klein
  • Location
    Ames, IA

HW | SW Information

  • OS
    Mac OSX
  • GPU
    eGPU RTX 2080Ti

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  1. Hey gang, I have a bunch of square holes in a structure and I need to round the corners out. However, I already have a nice UV and texture set for this thing ("BevelChallenge.obj") and when I select the corner edges of the windows, and bevel with the Model > Bevel tool, it throws a bunch of triangles all over my UV map ("BevelChallenge_ThrashedUV.obj"). Any ideas on how I can do this without having to re-UV and re-texture this thing? Thanks! BevelChallenge.obj BevelChallenge_ThrashedUV.obj
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