Hey gang,
I have a bunch of square holes in a structure and I need to round the corners out. However, I already have a nice UV and texture set for this thing ("BevelChallenge.obj") and when I select the corner edges of the windows, and bevel with the Model > Bevel tool, it throws a bunch of triangles all over my UV map ("BevelChallenge_ThrashedUV.obj").
Any ideas on how I can do this without having to re-UV and re-texture this thing?
Thanks!
BevelChallenge.obj
BevelChallenge_ThrashedUV.obj