Thanks everyone for your contribution!
I want to show you the project I'm working on. I'm inflating the Nakagin capsules and making them float away, as an homage to the building, that was demolished last year.
In the forces clip - I am able to control the float and scatter of the clones with a Turbulence and Field Force, both using Fields for their strength.
But I can't get the ballooning effect (new sim cloth tag) to be controlled by a field. I want them to inflate starting from the top, not all at once. Using fields in Mix Animation interferes with the Turbulence and Field Force and they don't float any more.
In the third clip there's a mockup of the inflation I want to create, based on Vertex Maps. To add another level of complexity, I want the windows to stay in place on the clones, even eventually have some of them fall off as rigid bodies. I haven't figured out how to do this yet.
The final model of the capsules is more complex, and this will bog down the simulation.
This is my first personal project using simulations, and any help is greatly appreciated. If anyone's interested I'll share my progress and final result.
forces.mp4
balloon.mp4
inflate.mp4