What I can't figure it out is how to apply the spherify deformer to the subdivided result and get the according necessary deformation on the base mesh. I think I've tried all the permutations possible and until now my idea is that the spherify deformer can only deform or the subdivided result or the base mesh, but never the base according to the result. That's the main problem with the spherify deformer for me. Cos' in the end what I need in these cases are simple polygon based geometry to put under SDS, without deformers.
Coming back to the starting case, just to simplify: a basic hexahedron. If I put it under a Hypernurbs, and after it as a second child I put the spherify deformer, I would have a perfect spherical result after the subdivision. But after that, how can I get rid of the deformer and get the right base mesh that would give me the same subdivided result?
Maybe I'm missing something very simple, but that's the kunundrum...
Thanks anyways, man.
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And thanks, Caveman, for the link to the script. It'll be very useful.
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And just to clarify, guys, I mentioned a light bulb just as an example. I'm not modeling one, right now. In fact, late last year I modeled a light bulb but because of this exact problem I had to leave just the bulb with a much larger polygon density and not subdividable. I'll attach some images. (And as relatively I consider this an old model, please don't mind the triangles and the couple of T-Verts, as they say. It doesn't happen no more, you rest assured!)