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ghita

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  • First Name
    Ghita
  • Last Name
    Pedol

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  1. Hi, I'm working on a scene where my camera dives into a stack of grains. I created this as a single capped object, but once I dive into it it appears hollow... any idea on how I could get a solid effect? Thanks!
  2. Thanks everyone for the suggestions. I tried the different options and I managed to achieve a nice result using the project spline tool inside the mesh command and first projecting a splines pattern onto the bottle and only after extruding it..
  3. Hi, I'm working on a product visualisation for an etched bottle that has a 3D decorative pattern ( see image attached). I tried using the wrap deformer but this only wraps around a cylinder shape while I would like for the pattern to wrap around the whole bottle profile. Would anyone be able to suggest a way to obtain the desired effect? Thanks in advance!
  4. Apologies for the maybe silly question, but what is a gizmo, and how could I adapt its size? I tried doing as you adviced and I managed to get the liquid to flow from lots of circles but both the overall size of the fluid and shape of the emitter are wrong ( I would like for the emitter to be round... Attached is a screenshot to better explain. Thank you very much again!
  5. THANKS A LOT!! greatly helpful!
  6. Thank you for the advice, I'm going to have a look into it!
  7. Hi, I just purchased Realflow C4D 2.0 for liquid simulation. I'm currently working on a scene where hundreds of droplets are dripping through a perforated plate. I'm not too sure on how to achieve the desired effect. I thought of simply giving a realflow collider tag to the perforated plate but the liquid only collides with the plane and doesn't drip through the holes. Alternatively I thought I could clone the liquid with Mograph, but I don't know if this way the calculation would be too big... Would anyone be able to recommend the best way around it? Thanks in advance!!
  8. Thanks everyone for the great response! I'm going to try your suggestions and see what I can achieve!!! THANKS AGAIN!
  9. In order to get a realistic water spray effect I would like for the particles to emit in a sort of conic shape, where particles start from a small area ( sprinkler) and spread while dropping... I tried using a normal emitter but I wasn't able to get the desired effect as the emission spread remains the same.
  10. Hi, I'm working on a scene where different sprinklers spray water 3 different times. I managed to recreate the water spray effect with Xpresso by following an online tutorial, but I'm still not understanding fully how the system works. At the moment my sprinklers emit particles from frame 0, I would like to change this so that I could have one PT emission at frame 60- 120, another one at frame 210-270, and at frame 360-420. Could anyone please advise on how to achieve this? Attached is a screenshot of my Xpresso editor at the moment. Thanks in advance!
  11. Thank you for the heads up but the X particles plugin is a good 600£ so I would prefer learning Xpresso atm...
  12. Very helpful, much appreciated!! thanks a lot !!!
  13. Hi, I'm working on a scene where many sprinklers one next to another start spraying water. It's the first time I've been using Xpresso and by watching an online tutorial I managed to recreate water sprayed from one sprinkler (screenshot attached). I would now like to duplicate the water spray for all sprinklers, I tried using the connect obj + delete but this cancels the animation and results in still droplets. If anyone could recommend a way to create multiples I would be very grateful! Thanks!
  14. Thank you for creating the sweep nurbs for me, I still struggle with splines plane orientation... The reason why I didn't want to animate the oil tank, is because it has a cap at the top which my obj doesn't have, it is simply a different shape... Thanks again for taking time and helping me...
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