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acslatenor

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Everything posted by acslatenor

  1. Yes, the FBX is working correctly on my end.. Dan, I cannot thank you enough for taking your time out to walk me and whomever else needs it, through this. There are definitely times where in" teaching myself" C4d that I've missed out on some of the fundamental things that are required to push this whole thing along. Although this is probably low level stuff for you it's invaluable for me to watch someone with knowledge clean up my hierarchy and deftly and simply explain the proper workflow for something like this.. Thank you so very much.. it really means a lot 🙏 -Adam
  2. Hello- I'm trying to export an alembic file (fbx was messing up my character's skeleton-whole other post I guess) of a mixamo character that I'm using. I combined 3 different mixamo animations using motion systems expressions and pivot objects successfully. However when I tried to move this animation into a new c4d project consisting of a motion tracker, the animation would get messed up either by rescaling it or by doing nothing at all. I understand I may not be baking it properly but also I have issues when I bake motion control clips (whole other post lol) So I figured just exporting it as an alembic file would do the trick and it does work pretty well except it only shows my animation dots (point animation?) while the character object just remains in T pose.. I've tried ticking numerous boxes and different iterations of importing/exporting but no luck. And I'm giving all of the context to my problem in case someone wants to correct any part of my workflow..thanks in advance -Adam https://drive.google.com/drive/folders/1ThyWL5sCaNHGxqWOZFQR1UL_ipwAcMWJ?usp=sharing
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