It's been ages since I posted any work, mainly due to personal projects getting sidelined by work stuff & ending up half-finished.
Anyway, I have a tendancy to just post things when they're done but this time I want to do more of an actual WIP, although I have obviously put quite a bit of work in already.
Over christmas, I visited the Ashmolean Museum in Oxford with family & was inspired by a Chinese Coromandel Screen:
http://jameelcentre.ashmolean.org/collection/7/10223/10232/all/per_page/25/offset/0/sort_by/seqn./object/17562
The aim will be to produce a lightly-animated picture - I plan to follow the layout of these screens & have a main central picture, with the panels around the edges showing close-ups of different camera angles on parts of the scene.
Characteristic of these paintings is the use of perspective where the horizontals & verticals are straight & there is no vanishing point.
There is one type of Camera Projection in Cinema 4D that emulates this type of perspective - the 'Gentleman' projection. I quickly discovered that only the Standard & Physical render engines can support this projection. I had hoped to use this project as a test-bed for Cycles 4D but although it can do true Parallel cameras via it's 'Orthographic' option, it doesn't have anything like the 'Gentleman' projection with straight verticals & horizontals. Octane lacks even true parallel projection support, so that was out. It seems even Pro-Render can't support this projection, although I'm far from convinced it's as good as Standard/ Physical anyway.
Ultimately the perspective is more important than the render engine - I don't want to just make an isometric compromise. I'm at least using it as a chance to finally explore node materials & the PBR workflow - using reflection as GI.
I'm leaning on the excellent 'Chinese Patterns' C4D content browser download from right here on C4D Cafe. For plants I'll be using Forester as always & I've just begun to introduce some. Obviously the composition & landscape is super-WIP right now, although I've put a fair bit of time into modelling the buildings.