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Decade

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  1. Decade's post in General Question About 3rd Party Render Engines. was marked as the answer   
    It's also worth noting just how much other software & assets you get with the Octane subscription.
    Right now it's Kitbash kits, World Creator, MOI3D, Embergen & there's lots more. No-one is going to need all of these, but I'd be surprised if anyone can't find a use for one of them. It makes it imo very competetive for the price compared to redshift.
     
    I also agree with Zeden. As useless as it is for really rendering, Redshift CPU is useful to have because Junior artists can at least open scenes and see something of what the materials should look like, can design a few materials in a stripped back scene and can learn how Redshift works on a basic level.
  2. Decade's post in Unreal exports Sideways Models to C4D was marked as the answer   
    Having done this a lot, I know the solution.
    Import to Cinema with default settings.
    Then export the FBX from Cinema again, with 'Z Up'
    Then re-import this new fbx with default settings & it will be correct.
    Don't ask me why this is different to just importing with z-up but it is. It works every time.
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