Jump to content
Dear members and visitors, click here to subscribe for full access to community. This includes posting, plugin and asset downloads, free premium training courses and removal of Google ads. ×

TheBritAlex

Limited Member
  • Posts

    14
  • Joined

  • Last visited

About TheBritAlex

  • Birthday 08/07/1995

Profile Information

  • First Name
    Alex
  • Last Name
    Varley
  • Location
    Toronto

HW | SW Information

  • OS
    Windows 10
  • CPU
    Intel Core i9-9940X 3.30GHz
  • GPU
    3x NVIDIA GeForce RTX 2080 Super

TheBritAlex's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. Hi all, I hope everybody is doing well. I have a quick question today for anybody with advice on my best course of action forward. I have recently just been sent a project for some Archviz work, although the exported FBX model from Rhino has given me these monstrous tri meshes that are near impossible to work with both in C4D and also Redshift. Prior to even looking at the mesh, I tried to add some displacement texturing with Redshift but all was to no avail. I know some of you might say to just remodel as this is an extremely simple set of cubes, although this is just 1% of a whole structure that is filled with an abundance of these tri meshes. I have since downloaded the Quad Remesher plugin for C4D which does give me some nice quads, although the issues is that through many attempts of trying to bevel even the simplest cube, the structure behaves in weird and not so wonderful ways by exploding and just not staying together. Any advice would be greatly appreciated from C4D, Redshift and maybe even a few Rhino users out there. Cheers!
×
×
  • Create New...