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Jaee

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Everything posted by Jaee

  1. The end of the handle is hexagonal. However, the middle part of the handle looks different from the end (I'll attach reference images). And the front and back of the handle are the same shape. It seems like using textures to handle the small holes would make modeling easier, what do you think? Also, a somewhat crucial point is that when the straps are wrapped around the handle, they should reflect the shape of the handle a bit.
  2. I'm trying to create straps wrapped around the pickleball handle. Is there a way to model this in Cinema 4D? If so, what would be the most effective method?
  3. If I understand correctly, am I creating a single ball with holes, and then using both a high segmented sphere and the ball for the projection?
  4. I'm a bit confused, so could you briefly show me how to create something using 'Fit Circle'? I did it like this, but still have concave faces near the hole.
  5. I know 'fit to circle' can be used in topology work, but the file you sent uses boolean. How can I use 'fit to circle' in this context?
  6. Ah, I'm not talking about smoothing the sphere, but rather how to round the edges of the hole. Is there a way to achieve that?
  7. However, if I use Boolean as you suggested for modeling, I can't make the perforated parts smooth. Is there a way to round the hole?
  8. Is there a way to utilize topology as shown in the screenshot from the working files you provided?
  9. Thank you so much for the detailed explanation. However, I find it challenging to follow your instructions just with text. Would it be possible for you to attach screenshots for reference at each step? Thank you!
  10. I'd like to create a clean mesh using topology techniques. Could you please provide how to do this?
  11. Hello, I would like to model a pickleball with 40 holes. Can you teach me how to model it?
  12. I'm trying to model this shape in Cinema 4D. Can you help me? I tried using the Lathe Object in this way, but when viewed from the front, the center heart-shaped part didn't come out in the same form as the reference image. So, is it possible to model the bottom as a flat, circular base like a glass, while maintaining the shapes of the center and top parts to resemble the reference image?
  13. Jaee

    UV Distortion

    It still has the same issue 😞
  14. In Cinema 4D, when I zoom in while working on UVs in the Texture UV Editor window in UV Edit mode, the perspective view and UV window screens freeze. All other buttons work, but the screens freeze. Do you know why this is happening? I have to keep shutting down and restarting Cinema 4D.
  15. Jaee

    UV Distortion

    I'm texturing UVs, and there are distortions in various places. Is there an issue with the UV unwrapping, or is it a modeling problem? I am attaching the working file. 01.c4d
  16. Thank you so much, Jeff! It is so helpful!
  17. Hi Cerebra, I used a topology method to design the front of the cassette. Do you have any friendly suggestions for things I could tweak or enhance? Attaching the working file just in case. Subdivision 0 Is it okay to have over four polygons around that hole on the lower-right corner? Moreover, there are non-planar polygons and a complex pole in this particular area. 458956981_cassettetapemodeling_0001.c4d
  18. I agree with you. Thank you.
  19. I agree with you! I am modeling the inside as well.
  20. Thank you! I have a question. I'm using the re-topology method at Cinema 4D to reconstruct the existing modeling. Is this method also okay and the right way? It's easier for me.
  21. Is it hard to model a cassette tape in cinema 4d? and what is the best way to make it clean?
  22. Jaee

    Opacity

    What causes these weird rectangular shapes on my glass bottle in Substance Painter? Is this a UV issue in C4d?
  23. Jaee

    UV map

    And is that the most effective way to work in Substance Painter?
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