Hello,
I tried asking this on the Redshift forums but thought I'd try my luck here as well.
I'm trying to bake out textures for an object that has multiple materials assigned to different selections sets. I also have multiple uv sets for different textures inside my material shader- unfortunately I cannot seem to bake anything correctly.
I have no problem baking out objects with only one material and one uv set, so I'm kind of lost atm. I'm trying to bake out AOVs for Unity btw!
Anyone have any ideas?
Hello,
When using the polygon pen's create semi circle option on a polygon, it creates tons of new edges. For example, in the image attached. Does anyone know a way to create a clean cut of the circle without all the added edges?