I bought C4D R19 earlier this year, and have recently upgraded to R20.
Following along a GSG tutorial on using effectors with cloners. A Plain effector is applied to a cloner object, and then a Random effector is stacked with the weighting set to 100% (and scale/position/rotate all set to 0). This neatly adds an element of randomness to the Plain effector in R19 but not in R20/
I can replicate this in R19, but not in R20 where it seems to have no effect. I'm assuming this has something to do with the introduction of fields to control the effectors fall-off, but just can't resolve it.
I've attached images showing a simple demonstration in both R19 and R20. The plain effector is set to move the cloned objects up in Y. In both cases I've applied the random effector above the plain effector in the cloner effector hierarchy, and the only random effector setting is the weighting set to 100%. As the images show, in R19, the cloned objects are moved up randomly as the effector passes. In R20, the entire row moves up as one objects - the random effector is not being used.
I'm sure it's something simple; grateful for any tips!
Thanks in advance