I'd really be thankful to you if you'd give us a option to set the website light version, (because this dark more not suitable for my eye).
My eyes really hurt when I am reading replies and/or very useful contents in this community website.
Thanks for your understanding.
@Cerbera- I mostly use it to make good shape/pattern for Logo Backgrounds so it works good so far. And you are 100% right it really useless when needed to deform/subdivision in my experience (I am not experienced one).
@Cerbera- I'd like to say so far I never ever used Volume Builder - It really slows down the machine. I like to use 'Boole' it really makes thing look very good.
Thanks a lot at least it works.
Pose Morphs messing up each others, so doesn't work stable, its absolutely unstable to use it. Even 2 Pose Morphs messing up each others. Is there a stable and handful way to use them?
After my initial post, I just kept to try and I only found a way that you just mentioned. And thanks a lot for that. And yeah looks like its only way to achieve to what I want.
( Note: When I use higher resolution like 100 segments or more and this way really cost heavier, so slows down viewport. )
Need to ask is possible to use XP to find easier way? (I mean if I use XP it won't slows down viewport as standard way.)
I would like to scale down of Polygons after Subdivision Surface by using procedural method like 1st (/top) screenshot. So as you see procedural method preserve group.
So how can I use procedural method to get result of 2nd (/bottom) screenshot?
Sorry I had have to checked a lot of times initial day that I posted this topic. So I didn't see any comments. Then I went off.
Today I faced again that problem its really frustrating me.
Good to share screenshots.
https://i.snag.gy/WpyMjK.jpg
RandomFX Shader Field doesn't animate. I already set `Animation Speed: 1 ` but doesn't animate at all.
RandomFX doesn't but ShaderFX works perfect.
What I have to do make it animate on RandomFX?