Hello,
Not sure if I’m posting in the right section. Feel free to move it if not.
I use Microstation for architectural drawings and 3D modelling, I know it’s a bit old, but I know it very well and its reliable and works for me.
Except….. I’m having issues with applying materials in Cinema 4d. I use Corona Render but the problem is the same regardless of renderer.
Typically I export from microstation to .fbx, done by layers for organisation so I can just apply a material to the whole layer. When I try to apply materials they never map properly no matter how I try to wrap them (spherical, UVW etc), so I never get wood grain, concrete patterns etc. All my layers tend to come into C4D as ‘mesh’ items.
This is driving me nuts - if I model a C4D cube and apply the material it works fine, so I know the materials are ok and it’s my models that are the problem.
I’ve tried different export formats, obj etc and it’s all the same. I just don’t know how to fix it. Ive tried to understand texture mapping but it doesn’t seem to work for example if I have a layer with a timber frame made of lots of different solid elements, I can’t figure it out at all.
Any ideas? I feel like I’m missing some basic setting somewhere or something that might sort this out?! Is the problem that I’m exporting lots of objects in on one layer and it’s one mesh? And if so how do I change how it comes in??
Thank you for anyone reading/trying to help!