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ErickM

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  • First Name
    EMN
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    EMN

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    Catalina
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  1. I drooled over RetopoFlow. I'm working on a project and don't have much time to learn Blender. After looking around a bit, I found Topogun. It does what Retopoflow does, if you were wondering. It's so simple. Made my life easy. I linked to a video in my previous post. Cheers!
  2. I'm not savvy on retopology but I just download a demo of Topogun and OMG! That "Tubes" tool is the best. All you have to do is draw a line across your mesh and it'll create polygons that are attached to the mesh. If you're on mac, you'll need a 3 button mouse or better gesture tool to pan. Lucky for me, I have a Wacom Intuos and I can customize the buttons. Anyways, if you're like me and you're not savvy on retopology tools, download a demo of Topogun and see for yourself. Cheers! https://www.youtube.com/watch?v=_EK7YLj1eTo
  3. That's amazing. One of the few industries, where you can come in, learn and with dedication and time become a badass in it. Great job man. Cheers!
  4. Thanks mate. This means a lot. I don't know if you remember, I joined c4dcafe about 6 months back when I just started with c4d and now I'm working as a 3D artist? UHHmazing? Yes. Thanks for being there to help us mate
  5. You're such a sweet guy. I think I'm going to take that approach and see where she goes. FYI: I charged my client $1000 for the model and I'm going to charge $300 to upload and finalized the job. Thanks @Igor for your time and suggestion.
  6. Hey guys, I wonder what you would charge to upload a model on the web (sites like modello, three.js, sketchfab, etc...) for a client? I modeled a server box + packaging box for a client and at first, their initial intent was to use high fidelity renders on their website, so I provided necessary files. They now want to have an interactive 3D viewing of the model on their website, and they're having trouble doing so on their own. They would like to know how much I would charge them to complete this task. Let me know some of your thoughts, hope to hear from you. Cheers!
  7. I am so sad to hear this (crying face)
  8. You really hit it on the nail Dan. Can't thank you enough!
  9. i realized people were doing (mastered) this in 2012 and im just getting started (sad face)
  10. Thanks Dan, speaking of which, i recently saw a video showing Zbrush's polygon reduction. Have you used it before? Could this be a workaround polygon pen retopo? And i'm going to assume you use a pen tablet, correct? If yes, do you think there's much difference between intuos draw and the pro versions except the extra buttons? Thanks @Rectro Side question Dan, why do you think Zbrush is preferred over C4D sculpt? All i gather is the amount of brushes, Zbrush has over others. Is that such a big deal? Are brushes just a quick fix as in an add-on or something? Just wondering.
  11. Hi @Cerbera, that makes all the sense in the world. Thank you so much for replying. Cheers!
  12. Hello amazing people, i'm trying to wrap my head around something and i hope to get some clarifications. So here it is: in order to have a good time animating a character (that i've sculpted in Zbrush) i need to retopologize in C4D, makes sense. But then i sort of lose all the details that took me countless hours to produce. So my question is: What's the point? Why should one spend time adding details that will later be ignored? Do i weight my character with the low poly version and the copy paste the weight to the high poly version? I know i'm missing something and i hope you can help clear it up. Thank you guys.
  13. Great shot design and direction. I love the camera animation!
  14. Nice job. That's a cool looking shot! Very realistic-like. Yeah, do upload the animated versions, i'm interested to see.
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