fcidade
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Francisco
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Gomes
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Hello all, Im starting to work with substance, but im facing some problems when I export the model from c4d and I think its either with uv unwraping / baking I guess. In this particular example I have a mesh that would work as low poly,which I had uv unwrap, and separated the mesh in some parts so they could fill the same uvw. Then I copied this same mesh and applied with subdivision surface than this would work as high poly mesh. I then export this to substance designer, open the low poly mesh, bake textures with the high poly mesh but then I get this weird artifacts in my mesh. Anyone with experience in this workflow c4d/substance painter that could help me please? I attach some images for help you understand my issue. Thank you very much for your help
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Cinema 4D Team Render - local machine doesn't work
fcidade replied to fcidade's topic in Miscellaneous - Do Not Post Here
I already solve the xref problem, I saved the project with assets again with a different name and place and it works now. thank you! -
Cinema 4D Team Render - local machine doesn't work
fcidade replied to fcidade's topic in Miscellaneous - Do Not Post Here
Thank you very much Fastebee! I didn't knew that I could also open the render client in my local machine, that speed up a lot the render time! Just one more question in case you may know, now the xref objects don't appear in render, and I had already create relative paths, saved project with assets but it still don't show them. What should it be? once again thank you very much for your help -
Hello all, Im trying to use Team render to make an animation, using team render client, and besides I don't see any advantages in render times, I notice that when the I render, only the client machine is working and the local (master) doesn't, it does only work when it seems to be uploading the assets. Is that normal?what should I do to ? Im using cinema r20 and corona renderer thank you all
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Cinema 4D C4D to Substance Painter
fcidade replied to fcidade's topic in Modelling - Do Not Post Here
I solved already. I work with corona renderer and I had applied corona materials. However if I turn my render engine in standard and apply basic materials ( non corona ) the texture set list shows with the different selections I have made. Hope that helps someone in future -
Hello all, Im trying to export one simple model from c4d to texture in substance painter, and I have tried all the format files, from fbx to obj, and I can not get more than one material in texture set on substance. I have unwrapped the mesh in c4d with different selections, applied different materials with different ids and still export with only one default material. I have tried some help from substance forum and untill now I haven't any answer and I thought that maybe here many of you might have this experience. I would appreciate some help with this, I do not know what I'm doing wrong. I attach some images from c4d and substance to help to show what my problem is. Thank you all for your time and help
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Cinema 4D Drag n Drop Model from Cont Browsr Error
fcidade replied to fcidade's topic in Miscellaneous - Do Not Post Here
ok that was it, thanks very much srek for your help! -
Cinema 4D Open Xref file and its rotated
fcidade replied to fcidade's topic in Miscellaneous - Do Not Post Here
I have solve the problem. The object that I was making a xref it was inside a MultiCloner that was used to distribute some grass. I have that object there by mistake and it was changing some things I guess. I have also the facades and floors in nulls in the xref and that it seems to have some interference in the position, because when I put the floors and walls out of the nulls and make the xref again, there position seems ok. Sorry for the late reply and thank you for your time! -
Hello all, Im starting to use xref in c4d and I don't now if im making anything wrong. So, I have a big project of a house and I tried to put the floors and walls in xref, however when I convert the object selection into xref and then open it to edit they are rotated related to the master project. Thank you very much for your help
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Hello all, How can I preserve the uvs texture in one object? Lets say I have a floor, and I have to edit the poly, and when im moving some points or edges the texture stays distorted. Thank you all
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Cinema 4D Imported File Navigation / Axis Inverted
fcidade posted a topic in Modelling - Do Not Post Here
Hello, I have open a fbx file, but I think there is something wrong with the navigation, it seems the orbit is inverted when I go up and down, but in the preferences menu it is all ok. I open a new file and the navigation / orbit is ok, only on these file its still wrong. I appreciate all the help you can give me about these. Thank you very much -
Closing Polygon Hole / Keeping Profile
fcidade replied to fcidade's topic in Modelling - Do Not Post Here
perfect! thank you very much :) -
Closing Polygon Hole / Keeping Profile
fcidade replied to fcidade's topic in Modelling - Do Not Post Here
Thanks Cerbera. But and if in the hole I wanted to scale/extrude with ctrl+extrude and at the same time the polygons stay align?is it possible? thank you -
Hello all, Sorry if the title is not the most correct but I really don't know how to call it. So, I have a cylinder that I'm editing, and I have made a hole on one surface that I want to close and extrude. what happens is when I close the hole, the polygons are not align with the surface of the cylinder. Is there anyway I can't solve this? thank you all