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cinevisual

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  1. And what confused me even more was what exactly was I going to receive? Would I receive the latest x-particles plus fused apps? And would the fused apps be subscription or under maintenance, if they were under maintenance how long would I have access to them if I was to re-activate at the end of my maintenance expiry date, Too confusing IMO.
  2. I got totally confused as to when I should of reactivated my maintenance, and was going to do it yesterday but thought I had another 12 months as I would enter into the Last Chance Period, but what I found out today was that they wanted to change me an extra 200 just because I migrated from the Reactivation Period into the Last Chance Period, I mean seriously, who sits here at HQ and makes these rules...... Oh well, an extra 200 stays in my wallet.
  3. Thankyou, Bezo. I don't have multiple machines to install C4D, do you still think It's best to release license at MAXON account first?
  4. Hi, I am running R21 and will be building a new system. Does anyone know if I need to do anything before re-installing C4D on a newly formatted HD?, eg does anything need to be deactivated or transferred with the license on my current machine? edit. Forgot to mention I have a perpetual license. Thanks.
  5. Thanks, any opinion regarding curved vs flat for 3d work and design in general?
  6. I would like to know the opinion from people who use an ultrawide screen monitor for cinema work with redshift. What is your overall opinion of an ultrawide screen monitor for content creation in comparison to a normal widescreen 16:10 monitor? Does the overall extra width give you the extra space to dock panels on the right without compromising the viewports? I myself like to game from time to time and ultrawide curved monitors seem to be popular, would a curved monitor distort the viewports or make straight lines seem curved when creating in cinema?
  7. Thank you very much guys, not entirely sure how your solutions work but I'm currently trying to pick it apart by using the annotations and apply it to my scene. Cheers!
  8. I am a complete novice at xpresso and don't know how to program but would like to display a random float number with decimal point and have it changing random intervals for example every 5-10 frames . At the moment I can only figure out to display a random integer which changes every frame. Thanks.
  9. Can anyone please confirm if this is a bug or know of any plugin to render tracer lines? Any input appreciated. Edit. Managed to solve it thanks to Cerbera's fix in another thread with a similar problem
  10. Thanks for taking a look, I could use the 'even' mode or turn off Delay altogether but when doing so the sweep edges become pointed for some reason, Looks like a bug to me unless I'm doing something wrong. Is there a 3rd party plugin that can render out the tracer lines without using Sweep?
  11. Hi, I'm getting corrupted lines every 30 frames when animating a Cloner object that is driven by a Shader noise texture. The corruption occurs when using a Sweep object in order to make the tracer lines renderable, it seems to occur when the noise texture changes every 30 frames. Is there any other way to render these tracer lines out? Thank you. mograph_tracer_sweep.c4d
  12. I'm trying to make a confetti type effect with standard particles but not having much luck and was wondering if anyone may be able to help. I've made a standard emitter, put an object as a child and assigned a dynamics tag so that it applies some gravity to the emitter and object. It shoots confetti upwards really fast which is what I want, but I'm having trouble getting it to really slowly float down to the floor again with some randomness. Under the dynamics tag I've tried reducing the mass of the object, playing with drag, adding a friction force but can't get the effect I'm looking for. Any ideas how to go about achieving this? Thanks.
  13. Thanks Cebera, I don't suppose you have R20 studio version to test it on do you?
  14. I'm using R21, and found what seems to be a strange bug. When I animate a cube from X to Y and then assign a dynamics tag to it and put follow position to 30 (at 100 it gitters too much) it animates the way I want and has all the properties of a rigid body object, good stuff. However when I move the X to Y keyframes of the cube to begin the animation after frame 63 it doesn't play the animation back anymore in the viewport, but for some reason when I scrub the timeline the animation works. This appears to only occur after frame 63 for some reason. Thanks. dynamics_follow_position_frame64.c4d
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