potssay
-
Posts
18 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Blogs
Forums
Gallery
Pipeline Tools
3D Wiki
Plugin List
Store
Downloads
Posts posted by potssay
-
-
Unfortunate null workflow didn't work. The problem stays unresolved
0 -
Thanks for the reply Fastbee,
I'will try the null workflow. will keep you updated.
the thing is it's a problem not just with the characters, but any object. For example a rock that has a specific design and has to look to a certain direction.
getting kinda hopeless for this
0 -
hi,
I've searched all over the internet but couldn't find anything. if this was asked before sorry to all before end.
I'm trying to import a fbx file to Unity with specific coordination data. I use the built-in freeze transformation to apply the transformations that I want. But when I upload the exported fbx into Unity, freeze transformation does not have any effect. Is there a way to bake the Position, Scale, Rotation data with the fbx exporting. I've tried cinevercity's CV-SmartExport, got the same false results.
An example scenario: A basic humanoid character. (default c4d figure) all scale values 1, rotations 0 (each part or limp), and the character facing Z+ in Unity.
Here is what I did in Cinema 4d:Take a look at the freeze transformation area;
Here is what I get in Unity:
as if I've never done any freeze transformation. Character should be facing Z+ and Y rotation values must be 0.
hope I could explain my problem. I don't want to switch over to MAYA just for the baking transformation option.
Thank's
you people are a great community love to be a part of it
PS: I'm using R21.1150 -
thanks for all your responses, I'm going to try them both and keep you updated :)
0 -
Hello my favorite people;
Well, I'm trying to make a wood cutter machine animation with dynamics. I'm not good with xpresso. This is my scene; (photo below). A tilted path a blade at one and and a emitter at the other end spawning wooden logs that are already two parts. I want them to spread or cut into two parts when they contact the blade. it is possible by making the blade a ghost dynamic, but the logs break immediately when they hit the runway :( (you can see how the logs look like before they hit the pathway close to the emitter)
İs there a way around this? thanks!
love ya all <3
TL;DR: I want dynamic wood logs to spawn trough a emitter, roll through a runway then get cut by a rolling blade.
0
How to bake freezed coordinate data for Unity
in Animation - Do Not Post Here
Posted
Found a workaround. Exporting the object as a OBJ file works fine.