Hello there,
I got this Character Creator 3 Model, which uses Null objects for the finger tips, instead of joints. But these null objects are in the weight list of the mesh object.
The plan is to use these characters in unity, but im getting problems when exporting to FBX. The null objects disappear after export. (i also tried to select all the objects > expert with selection > but same result.)
it would also be better to have joints for all the bone structure.
anyway, i got 2 questions now...
- Why do the null objects disappear after export to fbx.
- and is it possible to convert a null object to a joint object without losing the weights in the weight tag.
thanks