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mikoian

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Everything posted by mikoian

  1. I have a model which is already rigged but it doesn't have any animation on it (I exported it as FBX from Daz3D). I got a motion capture data as FBX from the internet...a simple "say hello" movement. I watched this video on how to apply the mocap data (which shows is a rig actually) to a model (which doesn't seem to have a rig) . I followed the steps there but my model doesn't seem to get the Bind command...so the rig with the mocap data is not bound to the already rigged model I have. So when I play only the mocap rig moves, without the model. Do you have any idea on how to make it work? Do I have to delete the model's rig for that? Or? See the image below (the rig from the right is the rig which holds the motion capture data). Thanks.
  2. Hi, does anyone know of motion capture or animation data for a moon walk? You know, that kind of walk astronauts got to experience on the Moon and not Michael Jackson's moonwalk? In an FBX format, preferably, so I can use it inside C4D. I found something a bit like that here http://mocap.cs.sfu.ca/ (see Jumping section "Jumping with both feet at the same time"...but it's not exactly what I want and it's not longer) Thanks.
  3. Now if I only know why those channels are not exported in OBJ :) ...and I used Riptide plugin which makes it easier to export an OBJ from C4D.
  4. I was trying to use the model here www.mixamo.com and they accept only FBX or OBJ (FBX is too big for them though).
  5. I imported the model into C4D and re-did the materials. I managed to not use PBR materials either, just regular materials. Now when I export from C4D (R19) to FBX format the model looks almost like I want (see the image below). But when I export as OBJ not all materials are exported (not all channels: the Color Channel and Bump channel are exported but not Reflectance channel - where I have the roughness and metallic texture - and Normal channel - where I have the normal texture...and I don't know why - those two channels would give a better look to the model).
  6. Oh boy, this is killing me. Isn't there a speedier way to fix this? A plugin or something?
  7. Here is the file: https://www.dropbox.com/s/vzrkb0skpuokhlr/SPACE_SUITE-rigged.c4d?dl=0 I used C4D R19.
  8. For this model I am using PBR materials (it's a model I bought it from the Internet...it was made and textured in Blender - PBR - and I had to figure out how to PBR texture it in CInema 4D R19). But when I export it as FBX or OBJ I get what you see in the first image. A translucent model. In the second image you see how it should look like. When I exported I made sure to export the materials too...but seems I am not lucky. How can I fix this? Thank you.
  9. I rigged a character. Then I went through all the joints and cleaned it up using Weight Tool. But I still have a messy mesh...see in the image below. When I try to raise the arm parts of the body mesh is coming up too (but in the second image you see that only the upper arm should be affected...and I made sure I cleaned it up well with the Weight tool). Same happens when I rotate the body or the head too much. How can I fix this so I can animate without problem? Thank you.
  10. Thank you for the idea. Indeed I didn't consider this.
  11. Oh, that's good! Never knew about it.That opens up possibilities :). Thank you. Let's see how this works now...
  12. So, I have this big sphere (which represents to Moon, textured) and that little sphere (which represents an asteroid, textured). What I want is to have the Moon sit and in place and NOT fall when I set it up as rigid body and hit play The same I would want for the debris after impact too: to spread around and NOT fall down (there is no falling down in space, right?) Also, the asteroid would fracture and the debris spread around too and I also don't want that to fall down. I couldn't find how to do this, I didn't find the option to set it up so no Moon, asteroid and the debris will fall down after impact (or even before impact). Any ideas? Also, if you know of a tutorial like this that would be appreciated (I looked on Youtube and I found all kind of destruction using Voronoi Fracture in R19, and also NitroBlast but nothing like I want to do - most destruction are occurring on Earth and falling down of the objects and debris is understandable because of the gravity).
  13. Actually I used this Hot4D to simulate ocean but I was looking into Realwave as alternative. For a boat, I also used Inifnite Ocean https://www.c4depot.com/c4d-plugins/infinite-ocean/ which does simulate a boat on an ocean but not extremely realistic (unless your scene doesn't show the boat very close).
  14. Where I can find tutorials to help me make an ocean in Cinema 4D using the Realflow/Realwave plugin (directly in Cinema 4D)? Later on I want to add a ship to interact with that ocean. I have Cinema 4D R19 and Realflow 2.5 (with plugins in Cinema 4D). I found some tutorials for working in Realflow but I wondered about working with Realflow plugin directly in Cinema 4D. The Internet seem short on these... Thank you.
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