Hi, I have two rigged characters and want to create a vertex map on each that shows the distance/intersection with the opposite character. When adding the character mesh to the vertex fields (point mode with 20 cm radius), the vertex mesh is only affected by the static character and ignores the bone deformation of the rig. As for the character with the field Tag, I had to activate “Use deformed Points”, but there is no such option for the mesh source character of in vertex map field.
The only workaround I found so far is to put each character in a Connect Object and drag the Connect Object in the vertex map field. It works, but it slows down the viewport performance a lot.
Is there a specific trick to use a deformed mesh as point source field correctly?