Hi-
Attempting to animate/ rig a character for the first time and using FBX data from a face cap app.
Have been using the pose morph tag on my model to create the same series of blendshapes, this needs to be in the same exact order as the data so i can copy and paste values. For the Jaw realised I would need to move using joint tool. However nothing happening when I move sliders after trying to animate the JawOpen pose by rotating joint. I'm not sure if Xpresso need to be used? Or if I need to put a pose morph tag on the lower jaw joint, but not sure how I could then paste the FBX data if there is multiple pose morph tags?
Attached the file for reference.
Any help much appreciated!
J